Spells
Weapons
Armor
Items
Magic Items
Poisons
Creatures
Feats
Vehicles
Starships
Starship Frames
Traps
Rules
Sources
Chapter: Spells
Browse the rules by chapter
- Remove column
- Clear ×
- Adventuring [3]
- Character Creation [27]
- Classes [37]
- Combat [8]
- Creatures [1]
- Equipment [89]
- Feats [2]
- Game Mastering [37]
- Glossary [5]
- License [1]
- Magic and Spells [10]
- Overview [5]
- Pathfinder Legacy [12]
- Races [9]
- Skills [24]
- Sources [1]
- Spells [4] ×
- Starships [21]
- Tactical Rules [103]
4 rules
| Name â–² | Page | Description | Chapter |
|---|---|---|---|
| Spells | Although technology and magic are almost inextricably entwined in the Starfinder Roleplaying Game, magic nonetheless works according to specific rules that have little to do with machinery. | Spells | |
| Casting Spells | When your Starfinder character casts a spell, she is harnessing the latent magical energy that permeates the universe to achieve specific, measured effects. | Spells | |
| Combining Magic Effects | Spells or magical effects usually work as their descriptions state, no matter how many other spells or magical effects happen to be operating in the same area or on the same recipient. | Spells | |
| Spell Description Format | The descriptions of Starfinder’s spells are presented in a standard format, as shown in the sample spell description on page 333. | Spells |
