Browse the rules by chapter

10 rules

Name ▲ Page Description Chapter
Magic and Spells 328Although technology and magic are almost inextricably entwined in the Starfinder Roleplaying Game, magic nonetheless works according to specific rules that have little to do with machinery.Magic and Spells
Casting Spells 330When your Starfinder character casts a spell, she is harnessing the latent magical energy that permeates the universe to achieve specific, measured effects.Magic and Spells
Choosing a Spell 330The first step in casting a spell is to choose which spell to cast.Magic and Spells
Spell Level, Caster Level, and Spell Slots 330Once you’ve chosen a spell to cast, take note of its spell level, and then determine the caster level at which you cast it.Magic and Spells
Concentration and Interrupted Spells 331To successfully cast a spell, you must concentrate. The length of time you must concentrate to cast a spell is specified in the Casting Time entry in the spell’s description.Magic and Spells
The Spell’s Result 331For details about a spell’s range, targets, and other mechanical details, see the spell descriptions on pages 340–385, where the details of Starfinder’s spells are presented.Magic and Spells
Combining Magic Effects 332Spells or magical effects usually work as their descriptions state, no matter how many other spells or magical effects happen to be operating in the same area or on the same recipient.Magic and Spells
Spell Description Format 332The descriptions of Starfinder’s spells are presented in a standard format, as shown in the sample spell description on page 333.Magic and Spells
School and Descriptor 333Beneath the spell’s name is an entry listing the spell’s school of magic. Nearly every spell in Starfinder belongs to one of eight schools of magic.Magic and Spells
Area, Effect, and Targets 334When a spell you cast comes into effect, you must make choices about what the spell is to affect or where an effect is to originate, depending on the spell’s type.Magic and Spells