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12 rules

Name ▼ Page Description
Pathfinder Legacy 498The universe of Starfinder takes place in a time far removed from that of Golarion and the Pathfinder RPG setting, but that doesn’t mean you have to leave all of those Pathfinder RPG books behind.
General Conversion 500Some types of rules appear in both monster stat blocks and player character classes, and they can be converted in the same way.
Monster Conversion 501For the most part, Pathfinder RPG monsters can be used in a Starfinder game with few changes.
Character Conversion 503While the core Starfinder classes can simulate a great variety of different science fantasy character concepts, players are always thinking of ideas that can be a little more difficult to model.
Key Ability Score 503Each class in Starfinder denotes one of the six ability scores as that class’s key ability score, and certain calculations (such as DCs for abilities) are based on that score’s modifier.
Class Features 504The most important thing to remember about converting class features is that those granting a bonus to attack rolls or AC should be replaced.
Dwarves 506Dwarves are a stocky race, roughly a foot shorter than humans, with broad, heavy frames.
Elves 507Lithe, long-lived humanoids, elves are easily recognized by their pointed ears and pupils so large that their eyes seem to be all one color.
Gnomes 508Long-ago emigrants from the primal fey realm called the First World, gnomes are a vivacious people who have adapted to their tumultuous heritage in curious ways, and evolved significantly from accounts found in pre-Gap…
Half-Elves 509If it’s true that opposites attract, then elves and humans are the best proof.
Half-Orcs 510Half-orcs have both human and orc ancestry. Though these individuals sometimes result from the union of orcs and humans, the relative rarity of pure-blooded orcs among the Pact Worlds means that most half-orcs are the…
Halflings 511Halflings are a common race in the Pact Worlds and their colonies, having spread nearly as far as humans.