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37 rules

Name ▲ Page Description Chapter
Classes Your character’s class represents her field of expertise, whether she’s a battle-hardened soldier or a technomancer bending the laws of physics.Classes
Envoy You make your way in the universe with a charming smile, quick wit, and keen sense of self-preservation, and excel at getting others to do what you want.Classes
Envoy Improvisations You learn your first envoy improvisation at 1st level and an additional improvisation at 2nd level and every 2 levels thereafter.Classes
Expertise Talents You gain an expertise talent at 3rd level and every 4 levels thereafter.Classes
Mechanic You are a master of machines, from advanced supercomputers to simple magnetic engines.Classes
Mechanic Tricks You learn your first mechanic trick at 2nd level and an additional trick every 2 levels thereafter. Mechanic tricks all require you to meet a minimum mechanic level, and they are organized accordingly.Classes
Drones If you choose the drone option for your artificial intelligence, you begin play with a robotic drone that you design. See Building Your Drone below for instructions on creating your drone.Classes
Basic Mods You can choose any of the mods on the basic mod list whenever your drone gains a new mod. Unless otherwise specified, you cannot install a single mod more than once.Classes
Advanced Mods You must be 11th level or higher to choose these mods.Classes
Exocortex Your exocortex grants you all of the following abilities as you advance in level.Classes
Mystic You understand that what most people call magic is simply an expression of the innate connection between all things, and you intuitively tap into this unseen power to create strange effects.Classes
Mystic Spell List Spell Name | Summary :---|:--- _Daze_ | Humanoid creature of CR 3 or lower is dazed.Classes
Connections The following represent the most common mystic connections. See page 83 for more information on the connection class feature.Classes
Operative You’re a shadow. You move swiftly, strike suddenly, and always have an escape plan.Classes
Operative Specializations The following are some common operative specializations.Classes
Operative Exploits You learn your first operative exploit at 2nd level, and an additional exploit every 2 levels thereafter. Operative exploits require you to have a minimum operative level, and they are organized accordingly.Classes
Solarian The stars guide the planets with gravity, create life with light and heat, and utterly consume worlds in supernovas and black holes.Classes
Stellar Revelations You learn your first stellar revelations (black hole and supernova) at 1st level, and learn an additional revelation at 2nd level and every 2 levels thereafter.Classes
Soldier Conflict is an inevitable result of life. On every world that harbors complex living organisms, creatures battle one another for dominance, resources, territory, or ideals.Classes
Fighting Styles Classes
Arcane Assailant The arcane assailant fighting style supplements its combat effectiveness with magic powers, drawing on traditions of warrior-wizards dating back to well before the Gap.Classes
Armor Storm The armor storm fighting style focuses on using armor as a weapon by maximizing the damage of armor-based weapons while withstanding enemy fire.Classes
Blitz The blitz fighting style is all about using speed and aggression to get into the thick of melee.Classes
Bombard The bombard fighting style emphasizes attacking multiple targets, often using grenades, and leverages substantial physical strength to control large weapons with significant recoil.Classes
Guard The guard fighting style focuses on defense. You become adept at wearing armor, protecting against attacks, and enduring damage and other setbacks from attacks that get through your defenses.Classes
Hit-and-Run The hit-and-run fighting style focuses on tactical movement as you move in and out of combat. You use ranged weapons but fight close up, and you can even mix ranged and melee attacks.Classes
Sharpshoot The sharpshoot fighting style enables you to excel at making accurate attacks, usually with ranged weapons at a long distance.Classes
Technomancer To the uninitiated, magic and technology are completely unrelated, but you know there are more correlations between the two than most suspect.Classes
Technomancer Spell List Spell Name | Summary :---|:--- _Dancing Lights_ | Create and direct up to four lights. _Daze_ | Humanoid creature of CR 3 or lower is dazed.Classes
Magic Hacks You learn your first magic hack at 2nd level and an additional hack every 3 levels thereafter. Magic hacks require you to be a certain level and are organized accordingly.Classes
Classes 56Your character’s class represents her field of expertise, whether she’s a battle-hardened soldier or a technomancer bending the laws of physics.Classes
Overview 58Each class entry begins by describing a stereotypical member of the class and suggesting a number of ways your character might use her abilities during an adventure.Classes
Class Features 59Each of your class features is detailed in the remainder of the class description.Classes
Archetypes 126From the cunning operative to the deadly soldier, each core class in the Starfinder Roleplaying Game draws upon a central idea common to many characters found in science fantasy settings.Classes
Gaining an Archetype 126You can gain an archetype when you achieve a new class level in an eligible class matching the earliest level for which the archetype offers an alternate class feature.Classes
Alternate Class Features 126An archetype grants alternate class features that replace or alter class features normally granted by your class at one or more levels.Classes
Other Considerations 126While having an archetype may represent your training with or membership in a specific faction, having the archetype is generally not required for you to be considered part of a faction.Classes