Explosive Detonation Trap
CR: 9
XP: 6400
Trap Type: technological
Perception DC: 33
Creature Type: {{ no such element: starfinder.models.Trap object['type'] }}
Disable: Engineering DC 28 (defuse explosive)
Trigger: proximity (thermal, 5 feet)
Init:
Duration:
Reset: none
Bypass:
Effect: explosion (8d12 F); Reflex DC 18 half; multiple targets (all targets within 20-ft. radius)
Description
When the trap detects a living creature within 5 feet, it explodes.