Explosive Detonation Trap

CR: 9

XP: 6400

Trap Type: technological

Perception DC: 33

Creature Type: {{ no such element: starfinder.models.Trap object['type'] }}

Disable: Engineering DC 28 (defuse explosive)

Trigger: proximity (thermal, 5 feet)

Init:

Duration:

Reset: none

Bypass:

Effect: explosion (8d12 F); Reflex DC 18 half; multiple targets (all targets within 20-ft. radius)

Description

When the trap detects a living creature within 5 feet, it explodes.