Hacker's Curse Trap
CR: 7
XP: 3200
Trap Type: hybrid
Perception DC: 30
Creature Type: {{ no such element: starfinder.models.Trap object['type'] }}
Disable: Computers DC 25 (rewrite virus code) or Mysticism DC 25 (dispel curse)
Trigger: touch
Init:
Duration:
Reset: 1 minute
Bypass:
Effect: curse (technological items become cursehacked; this is a curse effect); Will DC 17 negates (items of 8th level or above only; lower-level items receive no save); multiple targets (tech items carried by all creatures within 60 ft. of console)
Description
When an unauthorized user attempts to hack the trapped computer console, a magical curse script downloads into nearby technological items, which become cursehacked. A creature using a cursehacked item takes a –4 penalty to attack rolls (if it’s a weapon), AC (if it’s a suit of armor), skill checks (if it’s involved in attempting the skill check), and so on. The virus replicates in other technological items if they touch either a cursehacked item or a creature carrying or wearing one. This curse remains until removed by remove affliction or similar magic or by a successful Computers DC 35 check that takes 10 minutes for a single item.