Mind Spores Trap
CR: 6
XP: 2400
Trap Type: hybrid
Perception DC: 29
Creature Type: {{ no such element: starfinder.models.Trap object['type'] }}
Disable: Engineering DC 24 (jam vent closed) or Mysticism DC 24 (neutralize spores)
Trigger: location
Init:
Duration:
Reset: 1 hour
Bypass:
Effect: spores (–4 penalty to Intelligence-, Wisdom-, and Charisma-based ability checks, skill checks, and saving throws for 1d4 hours; this is a mind-affecting effect); Will DC 16 negates; multiple targets (all targets in 30-ft. cone)
Description
When sensors detect movement, a vent releases a spray of spores that affect the triggering creature’s mental processes.