Mind Spores Trap

CR: 6

XP: 2400

Trap Type: hybrid

Perception DC: 29

Creature Type: {{ no such element: starfinder.models.Trap object['type'] }}

Disable: Engineering DC 24 (jam vent closed) or Mysticism DC 24 (neutralize spores)

Trigger: location

Init:

Duration:

Reset: 1 hour

Bypass:

Effect: spores (–4 penalty to Intelligence-, Wisdom-, and Charisma-based ability checks, skill checks, and saving throws for 1d4 hours; this is a mind-affecting effect); Will DC 16 negates; multiple targets (all targets in 30-ft. cone)

Description

When sensors detect movement, a vent releases a spray of spores that affect the triggering creature’s mental processes.