Aeon Stone Network
Source: Starfinder #8: Escape from the Prison Moon
CR: 7 XP: 3,200
N Fine construct (magical)
Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +14
Defense
HP: 91
EAC: 19 KAC: 20
Fort: +6 Ref: +10 Will: +6
Offense
Speed: fly 40 ft. (Su, perfect)
Melee: swarm attack (1d6+9 B plus distraction [DC 17])
Offensive Abilities: telekinetic whirlwind
Statistics
Str: +0 Dex: +5 Con: — Wis: +3 Int: +1 Cha: +1
Skills: Computers +14, Engineering +14, Life Science +19, Mysticism +19, Physical Science +19
Languages: Azlanti (can’t speak); telepathy 100 ft.
Ecology
Environment: any
Organization: any
Special Abilities
<p><b>Aeon Upgrade (Su)</b> An aeon stone network benefits from one <i>aeon stone</i> with an item level of its CR or lower.<br/><br/> <b>Remote Hack (Ex)</b> An aeon stone network has the remote hack feature as if it were a mechanic of a level equal to its CR.<br/><br/> <b>Telekinetic Whirlwind (Su)</b> Once per day as a standard action, an aeon stone network can spiral around a Large or smaller creature or object that is completely in its space, negating gravity for that target while it’s inside the vortex. The network can remain in this form for 4 rounds, but it can return to its normal form as a move action at any time. The target creature or object moves with the aeon stone network. A creature caught in the telekinetic whirlwind is off-target and must attempt a DC 17 Reflex saving throw at the end of each of its turns. On a failed save, the creature becomes off-kilter until the end of its next turn or until it leaves the aeon stone network’s space, whichever comes first. A creature can leave the aeon stone network’s space if it has some way to move itself in zero gravity or if, as a standard action, it succeeds at an Acrobatics skill check (DC = 10 + the network’s KAC). On a success, the target moves to a square adjacent to the aeon stone network.</p>
Description
Aeon stone networks are created from specially enhanced aeon stones