Aeon Stone Network

Source: Starfinder #8: Escape from the Prison Moon

CR: 7 XP: 3,200

N Fine construct (magical)

Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +14

Defense

HP: 91

EAC: 19 KAC: 20

Fort: +6 Ref: +10 Will: +6

Offense

Speed: fly 40 ft. (Su, perfect)

Melee: swarm attack (1d6+9 B plus distraction [DC 17])

Offensive Abilities: telekinetic whirlwind

Statistics

Str: +0 Dex: +5 Con: — Wis: +3 Int: +1 Cha: +1

Skills: Computers +14, Engineering +14, Life Science +19, Mysticism +19, Physical Science +19

Languages: Azlanti (can’t speak); telepathy 100 ft.

Ecology

Environment: any

Organization: any

Special Abilities

Aeon Upgrade (Su) An aeon stone network benefits from one aeon stone with an item level of its CR or lower.

Remote Hack (Ex) An aeon stone network has the remote hack feature as if it were a mechanic of a level equal to its CR.

Telekinetic Whirlwind (Su) Once per day as a standard action, an aeon stone network can spiral around a Large or smaller creature or object that is completely in its space, negating gravity for that target while it’s inside the vortex. The network can remain in this form for 4 rounds, but it can return to its normal form as a move action at any time. The target creature or object moves with the aeon stone network. A creature caught in the telekinetic whirlwind is off-target and must attempt a DC 17 Reflex saving throw at the end of each of its turns. On a failed save, the creature becomes off-kilter until the end of its next turn or until it leaves the aeon stone network’s space, whichever comes first. A creature can leave the aeon stone network’s space if it has some way to move itself in zero gravity or if, as a standard action, it succeeds at an Acrobatics skill check (DC = 10 + the network’s KAC). On a success, the target moves to a square adjacent to the aeon stone network.

Description

Aeon stone networks are created from specially enhanced aeon stones