Akata
Source: Alien Archive 2
CR: 1 XP: 400
N Medium aberration
Init.: +6 Senses: blindsense (life) 10 ft., blindsense (scent) 60 ft., darkvision 120 ft. Perception: +5
Defense
HP: 18
EAC: 12 KAC: 13
Fort: +3 Ref: +3 Will: +3
Offense
Speed: 40 ft., climb 20 ft.
Melee: bite +8 (1d6+2 P plus void bite)
Offensive Abilities: None
Statistics
Str: +1 Dex: +2 Con: +4 Wis: +1 Int: -4 Cha: +0
Skills: Acrobatics +5, Athletics +5 (+13 to climb), Stealth +10
Ecology
Environment: any
Organization: solitary, pair, pack (3–11), or colony (12–30)
Special Abilities
<p><b>Deaf (Ex)</b> Akatas cannot attempt Perception checks to listen and are immune to effects that rely on hearing to function.<br/><br/> <b>Hibernation (Ex)</b> Akatas can enter a state of hibernation for an indefinite period of time when food is scarce. After 3 or more days without eating, an akata can secrete a fibrous material that hardens into a dense cocoon of the starmetal called noqual. The cocoon has hardness 30 and 30 Hit Points, and it is immune to bludgeoning and fire damage. As long as the cocoon remains intact, the akata within remains unharmed. The akata remains in a state of hibernation until it is exposed to extreme heat or senses a living creature with its blindsense, at which point it claws itself free of its cocoon in 1d4 minutes, leaving the fragments of its cocoon behind.<br/><br/> <b>Susceptible to Salt Water (Ex)</b> A splash of salt water deals 1d6 damage to an akata, and full immersion in salt water deals 4d6 damage per round.<br/><br/> <b>Void Bite (Ex)</b> Akatas hold hundreds of microscopic larval young within their mouths, and they spread their parasitic offspring to hosts through their bite. Only humanoids make suitable hosts for akata young—all other creature types are immune to this parasitic infection. This affliction is known as void death.<h3 class="framing">Void Death</h3> <b>Type</b> disease (injury); <b>Save </b>Fortitude DC 10<br/> <b>Track </b>physical; <b>Frequency </b>1/day<br/> <b>Effect </b>No latent/carrier state; an infected creature that dies rises as a void zombie 2d4 hours later.<br/> <b>Cure </b>2 consecutive saves</p>