Anhamut
Source: Alien Archive
CR: 10 XP: 9,600
LN Medium outsider (inevitable)
Init.: +3 Senses: darkvision 60 ft., low-light vision Perception: +19
Defense
HP: 180
EAC: 23 KAC: 24
Fort: +11 Ref: +9 Will: +13
Offense
Speed: 30 ft., fly 40 ft. (Su, perfect, discorporated form only)
Melee: nanite blade +21 (2d8+12 S; critical nanite burst [DC 19])
Ranged: electric discharge +19 (3d4+10 E)
Offensive Abilities: inevitable onslaught
Statistics
Str: +2 Dex: +3 Con: +2 Wis: +2 Int: +5 Cha: +8
Skills: Computers +24, Culture +19, Diplomacy +24, Engineering +24, Sense Motive +19
Languages: truespeech
Ecology
Environment: any
Organization: solitary
Special Abilities
<p><b>Discorporation (Ex)</b> An anhamut’s robotic body can discorporate its component nanites into a swarm of Diminutive creatures as a standard action. Reincorporating its parts into its regular form is also a standard action. While in its discorporated form, an anhamut cannot use its nanite blade, but it gains swarm immunities and can fly. In addition, a discorporated anhamut can interface directly with many forms of technology, and it counts as having a hacking kit when attempting Computers skill checks. While an anhamut is in discorporated form, its total Stealth bonus increases to +24.<br/><br/> <b>Electric Discharge (Ex)</b> As a standard action, an anhamut can generate a powerful electric charge from its blade (or between the individual nanomachines that make up its discorporated form) and launch this charge as a ranged attack against EAC at a target within 60 feet.<br/><br/> <b>Inevitable Onslaught (Ex)</b> When an anhamut makes a full attack, it can make up to three melee attacks instead of two melee attacks. It takes a –6 penalty to these attacks instead of a –4 penalty.<br/><br/> <b>Nanite Blade (Ex)</b> An anhamut’s sword is composed of the same nanites as the outsider itself, and functions as if it has the <i>axiomatic</i> and <i>nanite</i> weapon fusions.</p>