Paralith

Source: Starfinder #8: Escape from the Prison Moon

CR: 4 XP: 1,200

N Medium aberration

Init.: +1 Senses: blindsight (electromagnetic broadcast) 60 ft., sightless Perception: +15

Defense

HP: 52

EAC: 16 KAC: 18

Fort: +6 Ref: +6 Will: +5

Offense

Speed: 35 ft.

Melee: claw +12 (1d6+9 S plus ultraviolet infection)

Ranged: cylindrical lens pistol +9 (1d8+4 F; critical burn 1d4)

Offensive Abilities: None

Statistics

Str: +5 Dex: +1 Con: +3 Wis: +1 Int: +0 Cha: +0

Skills: Athletics +10 (+14 to jump), Intimidate +10

Languages: Paralithi

Gear: cylindrical lens pistol with 1 battery (20 charges)

Ecology

Environment: any forests or jungles

Organization: solitary, pair, or pack (3–15)

Special Abilities

<p><b>Force Field Blindness (Ex)</b> Force fields interfere with a paralith’s perception. A paralith takes a –4 penalty to attack rolls and Perception checks against a creature that has an active force field armor upgrade or energy shield gained from the mechanic trick of the same name.<br/><br/> <b>Ultraviolet Infection (Su)</b> A creature struck by a paralith’s melee attack must attempt a DC 13 Fortitude save. Failure means the wound becomes infected by ultraviolet light for 24 hours. An infected wound glows, dealing a –4 penalty (that doesn’t stack) to the victim’s Stealth checks. If another creature restores Hit Points to the infected victim using the Medicine skill, the creature administering the healing takes an amount of untyped damage equal to the number of Hit Points restored.</p>

Description

A paralith is a hulking humanoid-shaped creature with broad claws and a thick blue hide. Its neck is short, and its horselike head has only one feature—a mouth with large, blunt teeth.

Where these creatures originally come from is unknown. They prefer hot jungles, though an individual paralith might venture into a civilized area. Such venturesome paraliths rarely cause trouble beyond their apparent inability to understand social mores, so they are more of a curiosity than a threat. Paraliths encountered in the jungle are much more aggressive and dangerous, traveling in packs and often found around ruined temples and monoliths.

Xenolinguists have yet to gather enough information to be able to understand and reproduce the Paralithi language. Even when they’re able to communicate with paraliths through magical means, conversations are difficult and confusing. Paraliths punctuate their sentences with seemingly random strings of numbers, the significance of which is still a mystery.