Tekhoinos

Source: Alien Archive 2

CR: 10 XP: 9,600

N Medium outsider (aeon)

Init.: +5 Senses: darkvision 60 ft. Perception: +19

Defense

HP: 145

EAC: 23 KAC: 24

Fort: +11 Ref: +9 Will: +13

Offense

Speed: 20 ft., fly 40 ft. (Su, perfect)

Melee: slam +19 (2d8+12 B)

Ranged: telekinetic blast +21 (2d8+10 B; critical knockdown)

Offensive Abilities: pattern bind

Statistics

Str: +2 Dex: +5 Con: +2 Wis: +8 Int: +2 Cha: +3

Skills: Acrobatics +19 (+27 to fly), Culture +19 (+29 to recall knowledge), Engineering +19, Life Science +19 (+29 to recall knowledge), Mysticism +24 (+34 to recall knowledge), Sense Motive +19, Stealth +24

Languages: envisaging

Ecology

Environment: any (Outer Planes)

Organization: solitary, pair, or collective (3–10)

Special Abilities

<p><b>Adaptive Defense (Ex)</b> When a tekhoinos takes acid, electricity, fire, or sonic damage, it gains resistance 10 to that damage type. This resistance does not apply to the triggering attack, and it lasts for 1 hour or until the tekhoinos takes damage of another of those types, triggering a new resistance. This resistance stacks with other sources of energy resistance.<br/><br/> <b>Pattern Bind (Su)</b> As a standard action, a tekhoinos can force a creature within 100 feet to repeat its actions unless it succeeds at a DC 19 Will saving throw. Whatever full, standard, or move actions the creature takes on its turn after being subjected to this effect, the target must repeat on the following turn. The creature must take the same actions in the same order (for example, moving its speed and casting a specific spell) and must act against the same target or targets. However, the creature doesn’t have to make exactly the same choices (such as moving the same number of squares or choosing the same command for the <i>command</i> spell). If the target is unable to repeat an action, it is unable to act and its turn ends immediately. A creature that is affected by pattern bind can’t delay, and if it readies an action on the first turn it is affected, it must ready the same action on its following turn using the same trigger. Whether or not a creature succeeds at its saving throw against this ability, it is immune to further instances of this effect for 24 hours.<br/><br/> <b>Telekinetic Blast (Ex)</b> A tekhoinos’s telekinetic blast has a range increment of 50 feet.</p>

Description