Void Hag
Source: Alien Archive
CR: 10 XP: 9,600
NE Medium monstrous (humanoid)
Init.: +7 Senses: darkvision 60 ft. Perception: +19
Defense
HP: 118
EAC: 25 KAC: 27
Fort: +9 Ref: +11 Will: +15
Offense
Speed: 30 ft., fly 60 ft. (Su, perfect)
Melee: ultrathin dagger +17 (4d4+11 S)
Ranged: hailstorm-class zero pistol +19 (2d6+10 C; critical staggered [DC 19])
Offensive Abilities: stardust robes
Statistics
Str: +1 Dex: +3 Con: +0 Wis: +2 Int: +8 Cha: +3
Skills: Acrobatics +19 (+27 when flying), Intimidate +24, Mysticism +24, Stealth +19
Languages: Aklo, Common, Drow
Gear: white carbon carbon skin, hailstorm-class zero pistol with 4 high-capacity batteries (40 charges each), ultrathin dagger
Ecology
Environment: any vacuum
Organization: solitary or coven (see below)
Special Abilities
<p><b>Stardust Robes (Su)</b> Three times per day as a standard action, a void hag can release the energies of the cosmos stored within her robes. Creatures within 30 feet of the void hag each take 2d6+10 force damage and are outlined in glowing motes of stellar energy for 2d4 rounds. An outlined creature takes a -20 penalty to Stealth checks and doesn’t benefit from the concealment normally provided by <i>displacement</i>, <i>invisibility</i>, or similar effects. A target that succeeds at a DC 19 Reflex saving throw halves this damage and negates the outlining effect. Other void hags are immune to this ability.</p>