Warmonger Devil (Levaloch)

Source: Alien Archive 2

CR: 7 XP: 3,200

LE Large outsider (devil)

Init.: +3 Senses: darkvision 60 ft., see in darkness Perception: +19

Defense

HP: 105

EAC: 19 KAC: 21

Fort: +11 Ref: +9 Will: +6

Offense

Speed: 40 ft., climb 40 ft.

Melee: sintered trident +17 (2d8+12 P) or claw +17 (1d6+12 S)

Ranged: corona laser rifle +15 (2d6+7 F; critical burn 1d6) or nyfiber net +15 (entangle)

Offensive Abilities: merciless blow

Statistics

Str: +5 Dex: +3 Con: +4 Wis: +3 Int: +2 Cha: +2

Skills: Acrobatics +14, Athletics +14 (+22 to climb), Engineering +14, Intimidate +14, Mysticism +14, Stealth +14

Languages: Celestial, Draconic, Infernal; telepathy 100 ft.

Gear: sintered trident with integrated corona laser rifle with 2 high-capacity batteries (40 charges each), nyfiber net

Ecology

Environment: any (Hell)

Organization: solitary, pair, or squadron (3–18)

Special Abilities

<p><b>Construct Form (Ex)</b> Despite being true devils, levalochs have a number of immunities common to constructs. They are immune to ability damage, ability drain, death effects, disease, energy drain, exhaustion, fatigue, necromancy effects, negative levels, nonlethal damage, paralysis, sleep, and stunning.<br/><br/> <b>Hellstrider (Su)</b> Difficult terrain doesn’t hamper a levaloch’s movement.<br/><br/> <b>Merciless Blow (Su)</b> If a levaloch hits an entangled foe with an attack, the target takes 2d6 additional damage of the same type.<br/><br/> <b>Phalanx (Ex)</b> Devils gain a +1 morale bonus to attack rolls and AC while adjacent to a levaloch.</p>

Description