Found 4403 matches

Estex suit IV
Level: 13 Price: 49,250 EAC Bonus: +15 KAC Bonus: +16 Max Dex Bonus: +6 Armor Check Penalty: -1 Speed Adjustment: - Upgrade Slots: 6 Bulk: 1
Eternal Spell
[Level: 11]

Choose one 1st-level spell you know from the list of technomancer spells in the Starfinder Core Rulebook. You can cast it at will, as though it were a 0-level spell. It still counts as one of your 1st-level spells known, not one of your 0-level spells known. You can choose a 1st-level spell from a source other than the Core Rulebook with the GM’s permission.

Ethereal Jaunt
Level:

Mystic 6

,

Technomancer 6

School: transmutation Casting Time: 1 standard action Range: personal Duration: 1 round/level (D)
Evasion
[Level: 2]

If you succeed at a Reflex save against an effect that normally has a partial effect on a successful save, you instead suffer no effect. You gain this benefit only when unencumbered and wearing light armor or no armor, and you lose the benefit when you are helpless or otherwise unable to move.

Evenfire Unit
Level: 2 Price: 550 Bulk: L
Ever Vigilant
[Level: 10]

You’ve been on enough solo missions to know that you can’t let your guard down, even while sleeping. You take no penalties to Perception checks for being asleep, though you still can’t succeed at purely visual Perception checks while asleep. You can always act on the surprise round, though if you choose to do so when you would otherwise be surprised, you use your initiative result or the initiative result of the first creature that would have surprised you – 1, whichever is lower.

Evomorpher
Level: 20 Price: None Bulk:
Excavation Drill, Gyroidal
Level: 18 Price: 387,750 Bulk: 2 Damage: 11d12 P Critical:

Bleed

3d8 Special:

Powered (capacity 100, usage 4), professional (miner), shatter, unwieldy

Excavation Drill, Helical
Level: 10 Price: 18,000 Bulk: 2 Damage: 5d8 P Critical:

Bleed

2d6 Special:

Powered (capacity 20, usage 2), professional (miner), shatter, unwieldy

Excavation Drill, Industrial
Level: 6 Price: 4,200 Bulk: 2 Damage: 3d6 P Critical:

Bleed

1d6 Special:

Powered (capacity 20, usage 1), professional (miner), shatter, unwieldy