Found 4403 matches

Arc Rifle, Static
Level: 6 Price: 4,200 Bulk: 2 Damage: 1d12 E Critical:

Arc

1d6 Range: 70 ft. Capacity: 40 charges Usage: 1 Special:

Stun

Arc Rifle, Storm
Level: 16 Price: 190,300 Bulk: 2 Damage: 4d12 E Critical:

Arc

4d6 Range: 80 ft. Capacity: 80 charges Usage: 2 Special:

Stun

Arc Rifle, Tempest
Level: 19 Price: 622,000 Bulk: 2 Damage: 6d12 E Critical:

Arc

6d6 Range: 80 ft. Capacity: 100 charges Usage: 2 Special:

stun

Arcanascopic lenses
Level: 2 Price: 50 Bulk: L
Arcane Attack
[Level: 17]

As a standard action, you can spend 1 Resolve Point to use a weapon imbued with the rune of the eldritch knight to make an attack that strikes true. This attack ignores all cover and concealment, including total concealment (though you must at least be aware of a creature’s presence to target it with this attack). If the attack is a ranged attack, the target must be within the first range increment. The attack only affects your selected target, even if it normally affects an area or multiple targets. You still must make a normal attack roll, and if your attack misses, it has no effect.

Arcane Eye
Level:

Technomancer 4

School: divination Casting Time: 10 minutes Range: planetary Duration: 1 minute/level (D) Saving Throw: none Effect: magical sensor Spell Resistance: no
Invisible floating eye moves 30 feet per round and sends you visual information.
Arcane Sight
Level:

Technomancer 3

School: divination Casting Time: 1 standard action Range: personal Duration: 1 minute/level (D)
Magical sources become visible to you.
Arcane Signet
Level: 2 Price: 500 Bulk: