source: Starfinder Core Rulebook

Found 1604 matches

Combat Rifle
Level: 10 Price: 16,500 Bulk: 1 Damage: 3d8 P Critical:

Range: 90 ft. Capacity: 12 rounds Usage: 1 Special:

Analog

Combat Tracking
[Level: 1]

Your exocortex provides you with enhanced combat ability, granting you proficiency with heavy armor and longarms. At 3rd level, you gain weapon specialization in longarms just as if your class granted proficiency. As a move action during combat, you can designate a foe for your exocortex to track. As long as that target is in sight, the exocortex feeds you telemetry, vulnerabilities, and combat tactics, allowing you to make attacks against that target as if your base attack bonus from your mechanic levels were equal to your mechanic level. Designating another target causes you to immediately lose this bonus against the previous target.

Combat Trick
[Level: 2]

You gain a bonus combat feat. You must meet all of that feat’s prerequisites.

Comm Unit, Personal
Level: 1 Price: 7 Bulk: L
Comm Unit, System-Wide
Level: 6 Price: 4,000 Bulk: 20
Comm Unit, Unlimited
Level: 12 Price: 32,000 Bulk: 40
Command
Level:

Mystic 1

School: enchantment Casting Time: 1 standard action Range: close (25 ft. + 5 ft./2 levels) Duration: 1 round Saving Throw: Will negates Spell Resistance: yes
One creature obeys a select command for 1 round.
Command Undead
Level:

Technomancer 2

,

Mystic 2

School: necromancy Casting Time: 1 standard action Range: close (25 ft. + 5 ft./2 levels) Duration: 1 day/level Saving Throw: Will negates, see text Spell Resistance: yes
Undead creature obeys your commands.
Command, Greater
Level:

Mystic 5

School: enchantment Casting Time: 1 standard action Range: close (25 ft. + 5 ft./2 levels) Duration: 1 round/level Saving Throw: Will negates Spell Resistance: yes
One creature per level obeys select command for 1 round per level.