source: Starfinder Core Rulebook
Found 1604 matches
D-suit V
Level: 17
Price: 244,300
EAC Bonus: +20
KAC Bonus: +21
Max Dex Bonus: +7
Armor Check Penalty: -
Speed Adjustment: -
Upgrade Slots: 5
Bulk: L
D-suit VI
Level: 19
Price: 552,000
EAC Bonus: +21
KAC Bonus: +22
Max Dex Bonus: +8
Armor Check Penalty: -
Speed Adjustment: -
Upgrade Slots: 6
Bulk: L
Dagger, Ultrathin
Level: 12
Price: 32,800
Bulk: L
Damage: 4d4 S
Critical: —
Special: Analog, Operative
Dagger, Zero-Edge
Level: 14
Price: 64,400
Bulk: L
Damage: 6d4 S
Critical: —
Special: Analog, Operative
Dancing Lights
Level:
Technomancer 0
School: evocation
Casting Time: 1 standard action
Range: medium (100 ft. + 10 ft./level)
Duration: 1 minute (D)
Saving Throw: none
Effect: up to four lights
Spell Resistance: no
Dark Matter
[Level: 2]
As a move action, you can draw on the properties of dark matter to increase your density, allowing you to resist physical damage. You gain damage reduction 1/—. This increases to DR 2/— at 6th level and increases by 1 again every 3 solarian levels thereafter. This benefit lasts for 1 round or until you leave graviton mode.
When you are attuned or fully attuned, your DR from dark matter is equal to half your solarian level.
Darkvision
Ysoki can see up to 60 feet in the dark. See page 263 for more information.
Darkvision
Level:
Technomancer 2
,
Mystic 2
School: transmutation
Casting Time: 1 standard action
Range: touch
Duration: 1 hour/level
Saving Throw: Will negates (harmless)
Spell Resistance: yes (harmless)
Darts
Level: 1
Price: 20
Bulk: L
Damage: — None
Critical: —
Special: —