source: Starfinder Core Rulebook

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Engineering Adept
Prerequisites: Engineering

When you attempt an Engineering check to disable or repair a device, you can forgo rolling your expertise die to instead halve the time it takes to make the attempt.

Engineer’s Eye
[Level: 8]

When you are within 10 feet of a trapped or malfunctioning machine or computer, you receive a free Computers, Engineering, or Perception check (as decided by the GM) to notice the trap or defect, whether or not you are actively looking. In addition, due to your intimate knowledge of your ship, you receive one of these checks whenever you board your ship to notice if anything is wrong with the ship’s systems.

Enginerunner
Level: 15 Price: 120,900 EAC Bonus: +21 KAC Bonus: +22 Max Dex Bonus: +4 Armor Check Penalty: - Speed Adjustment: - Upgrade Slots: 5 Bulk: 2
Enhanced Armor
[Level: 1]

Your drone gains a +2 bonus to its AC. At 11th level, you can choose this mod a second time as an advanced mod.

Enhanced Resistance
Prerequisites: Base attack bonus +4.

You have trained your body to resist a particular type of damage.

Enhanced Senses
[Level: 1]

Your drone gains low-light vision, darkvision to 60 feet, and a +2 insight bonus to Perception skill checks. If your drone has the camera mod, the camera gains these senses as well.

Enhanced Senses
[Level: 6]

You can sense your surroundings without needing to see them. You gain blindsense with a range of 60 feet. You must have darkvision and low-light vision, or the nightvision exploit, to learn this exploit.

Enhanced Tank
[Level: 5]

You gain the Powered Armored Proficiency feat and access to improved armor. This might be the result of your own engineering abilities, having earned the trust of contacts that can get you experimental equipment, or a powerful patron giving you gear not available to the general public to help you achieve mutual goals. You can add one more upgrade to your armor than its normal maximum number of upgrade slots. If you add this bonus upgrade to heavy armor, you can select an upgrade normally limited to powered armor. An upgrade placed in this bonus slot costs half the normal credit amount.

Enlightenment
[Level: 20]

You achieve enlightenment, becoming a living incarnation of your connection. You no longer age, nor do you die of old age. Once per day as a move action, you can enter a state of total communion with your connection that lasts for 1 minute. During this time, you gain a +4 insight bonus to attack rolls, saving throws, and skill checks, and you gain 20 temporary Resolve Points that you can use only on connection powers. Any unspent temporary Resolve Points disappear at the end of this minute. In addition, once per week, you can cast miracle as a spell-like ability.