Found 4403 matches

Cestus Pistol, Advanced
Level: 6 Price: 4,170 Bulk:Damage: 1d12 P Critical:

Bleed

1d4 Range: Reach ft. Capacity: 1 round Usage: 1 Special:

Conceal, punch gun

Cestus Pistol, Elite
Level: 11 Price: 24,400 Bulk:Damage: 3d12 P Critical:

Bleed

1d6 Range: Reach ft. Capacity: 1 round Usage: 1 Special:

Conceal, punch gun

Cestus Pistol, Paragon
Level: 16 Price: 162,000 Bulk:Damage: 6d12 P Critical:

Bleed

1d8 Range: Reach ft. Capacity: 1 round Usage: 1 Special:

Conceal, punch gun

Cestus Pistol, Tactical
Level: 1 Price: 250 Bulk:Damage: 1d4 P Range: Reach ft. Capacity: 1 round Usage: 1 Special:

Conceal, punch gun

Chain Surge
Level:

Technomancer 6

School: evocation Casting Time: 1 standard action Range: long (400 ft. + 40 ft./level) Duration: instantaneous Saving Throw: Reflex half, see text Spell Resistance: yes
Deal 13d12 electricity damage to primary target and up to 10 secondary targets; one of the primary target’s electrical devices stops functioning for 1 round.
Channel Bond
[Level: 12]

When you use healing channel as a standard action, you can heal an ally linked by your telepathic bond class feature as if you were touching that ally, as long as the ally is within 120 feet. When you use healing channel as a full action, it heals all allies linked by your telepathic bond class feature within 120 feet (as well as all other allies within 30 feet).

Channel Life
[Level: 15]

If you use healing channel on a creature that has died
within 1 round, you can bring it back to life as per a 5th- level mystic cure spell.

Channel Skill
[Level: 2]

You draw strange feelings, instincts, knowledge, and urges from your connection, augmenting your prowess in certain tasks. Each connection has two skills associated with it. You gain a +1 insight bonus to skill checks with your connection’s associated skills. This bonus increases by 1 at 5th level and every 3 levels thereafter.