Gravity Surge
[Level: 6]
As a full action, you can perform a disarm or trip combat maneuver against a target within 30 feet. Use your Charisma modifier on your attack roll instead of your Strength modifier, and you gain a +4 bonus to this attack roll that doesn’t stack with the bonus from the Improved Combat Maneuver feat.
When you are attuned or fully attuned, if you disarm a target with gravity surge and have a hand free, the dropped item flies toward you and you can snatch it from the air. If you trip a target with gravity surge, you can pull the target up to 10 feet closer to you.
Grease
Level:
Technomancer 1
School: conjuration
Casting Time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Area: one 10-ft. square or one object
Duration: 1 minute/level (D)
Saving Throw: Reflex partial, see text
Spell Resistance: no
Great Cleave
Prerequisites: Str 13, Cleave, base attack bonus +4.
You can strike many adjacent foes with a single blow.
Great Fortitude
You are resistant to diseases, poisons, and other maladies.
Greater Emotionsense
[Level: 12]
Your emotionsense is far more discerning, as if you had blindsight (emotion); see page 262.
Greater Feint
Prerequisites: Improved Feint, base attack bonus +6.
You are skilled at fooling your opponents in combat.
Greater Mindlink
[Level: 3]
You can use your mindlink ability on the same creature as many times per day as you wish, and the communication can be both ways, though the maximum of 10 minutes of communication per round still applies.
Greater Resistance
[Level: 11]
Choose one type of energy for which your drone already has the resistance mod. Increase your drone’s resistance to that energy type by 5. You can select this mod multiple times. Its effects do not stack. Each time you select this mod, it applies to a different energy type for which your drone has the resistance mod.
Greater Spell Penetration
Prerequisites: Spell Penetration.
Your spells break through spell resistance much more easily than most.