Found 4403 matches

Control Machines
Level:

Technomancer 5

School: transmutation Casting Time: 1 standard action Range: medium (100 ft. + 10 ft./level) Duration: concentration, up to 1 round/level Saving Throw: Will negates Spell Resistance: no
Control Net
[Level: 17]

You are capable of operating multiple AIs, one in a drone and one in an exocortex. You must divide up your mechanic level between these different AIs, and each gains abilities based on the number of levels you assign to it. Every time you gain a level in mechanic, you can change the distribution of levels between these AIs using your custom rig after 24 hours of uninterrupted work. While each AI can act independently to the limits of its ability, you can control them as normal (although you can directly control only one AI at a time). If the number of levels assigned to your exocortex is less than your mechanic level, your exocortex grants a smaller increase to your base attack bonus when using combat tracking (see page 79), as noted in the table below. You gain additional exocortex abilities, such as wireless hack and multitasking, based upon the level you assign to it as normal.

LEVELS ASSIGNED INCREASE TO BASE ATTACK BONUS
1-4 +1
5–8 +2
9-12 +3
13–16 +4
17–20 +5
Control Undead
Level:

Technomancer 6

,

Mystic 6

School: necromancy Casting Time: 1 standard action Range: close (25 ft. + 5 ft./2 levels) Duration: 1 minute/level Saving Throw: Will negates Spell Resistance: yes
Convecyte CR: 2 XP: 600 CE Large monstrous humanoid Init.: +1 Senses: blindsense (vibration) 30 ft., darkvision 60 ft. Perception: +7 HP: 30 EAC: 13 KAC: 15 Fort: +6 Ref: +4 Will: +3 Speed: 30 ft. Melee: slam +11 (1d6+4 B) Ranged: None Offensive Abilities: acid burst (2d4+4 A, DC 11) Str: +2 Dex: +1 Con: +4 Wis: +0 Int: +0 Cha: +0 Skills: Acrobatics +7, Athletics +12, Survival +7 Languages: Shirren; telepathy 100 ft.
Convergent Laser, Multiwave
Level: 11 Price: 24,500 Bulk: 2 Damage: 4d10 F Critical:

Burn

3d6 Range: 120 ft. Capacity: 40 charges Usage: 4 Special:

Unwieldy

Convergent Laser, Single-Wave
Level: 4 Price: 2,100 Bulk: 2 Damage: 1d12 F Critical:

Burn

1d6 Range: 100 ft. Capacity: 40 charges Usage: 4 Special:

Unwieldy

Convergent Laser, Wide-Spectrum
Level: 15 Price: 118,000 Bulk: 2 Damage: 7d10 F Critical:

Burn

4d6 Range: 120 ft. Capacity: 40 charges Usage: 4 Special:

Unwieldy

Convincing Liar
Prerequisites: Bluff

When you attempt a Bluff check, you can choose not to roll your expertise die until later. After you determine what the check’s result would be, you can choose to either roll your expertise die and add the result to the total or forgo the expertise die and reroll the check (see page 243). At 9th level, you can spend 1 Resolve Point to reroll the check and add the result of your expertise die.

Coolant Sprayer, Algid
Level: 7 Price: 7,400 Bulk: 3 Damage: 1d6 C Critical:

Staggered

Range: 30 ft. Capacity: 40 charges Usage: 4 Special:

Blast, Entangle (1d4 rounds), Unwieldy

Coolant Sprayer, Glacial
Level: 12 Price: 41,000 Bulk: 3 Damage: 2d6 C Critical:

Staggered

Range: 40 ft. Capacity: 40 charges Usage: 4 Special:

Blast, Entangle (2d4 rounds), Unwieldy