source: Starfinder Core Rulebook

Found 1604 matches

Jolting Surge
Level:

Technomancer 1

School: evocation Casting Time: 1 standard action Range: touch Duration: instantaneous Saving Throw: none Spell Resistance: yes
Jump Jets
[Level: 1]

Your drone is equipped with powerful miniature jets. It can use these jets to jump up to 30 feet as a move action (either vertically, horizontally, or in any combination that does not exceed 30 feet). If applied to a hover drone, these jets instead allow your drone to increase its fly speed by 30 feet for 1 round. Once used, these jets must cool down for 1 minute before they can be used again.

Kasatha microcord I
Level: 2 Price: 460 EAC Bonus: +1 KAC Bonus: +3 Max Dex Bonus: +3 Armor Check Penalty: -1 Speed Adjustment: - Upgrade Slots: 0 Bulk: 1
Kasatha microcord II
Level: 6 Price: 3,670 EAC Bonus: +6 KAC Bonus: +8 Max Dex Bonus: +4 Armor Check Penalty: -1 Speed Adjustment: - Upgrade Slots: 1 Bulk: 1
Kasatha microcord III
Level: 8 Price: 9,000 EAC Bonus: +9 KAC Bonus: +11 Max Dex Bonus: +5 Armor Check Penalty: -1 Speed Adjustment: - Upgrade Slots: 2 Bulk: 1
Kasatha microcord IV
Level: 11 Price: 23,800 EAC Bonus: +13 KAC Bonus: +15 Max Dex Bonus: +5 Armor Check Penalty: -1 Speed Adjustment: - Upgrade Slots: 3 Bulk: 1
Keen Observer
Prerequisites: Sense Motive

Whenever you interact with a creature under a mental effect for at least 1 minute, the GM attempts an automatic secret Sense Motive check for you without your expertise die. On a success, you learn about the mental effect. If you specifically request a Sense Motive check to sense mental effects, you can attempt a Sense Motive check as normal, including your expertise die, in addition to this automatic check.

Keen Senses
Level:

Technomancer 1

School: transmutation Casting Time: 1 standard action Range: touch Duration: 1 minute/level (D) Saving Throw: Will negates (harmless) Spell Resistance: yes (harmless)
Keep Fighting
[Level: 9]

As a move action, you can spend 1 Resolve Point to regain Stamina Points equal to 2d6 + your soldier level. You can’t use this ability again until after you regain Stamina Points from a 10-minute rest. The number of Stamina Points you regain increases by 1d6 at 10th level, 15th level, and 20th level.