All-Terrain Transport
Price: 8370
Type: Land vehicle; Size: Huge (10 ft. wide, 20 ft. long, 7 ft. high)
Speed: 10 ft., full 450 ft., 50 mph
EAC: 13; KAC: 16; Cover: Total cover
Attack: (Collision) 7d8 (DC 12)
HP: 90 (45); Hardness: 8
Modifiers: –4 Piloting, –3 attack (–6 at full speed)
Systems: autopilot (Piloting +13), planetary comm unit; Passengers: 7
Basic Enercycle
Price: 700
Type: Land vehicle; Size: Large (5 ft. wide, 10 ft. long, 3 ft. high)
Speed: 20 ft., full 200 ft., 22 mph
EAC: 10; KAC: 12; Cover: None
Attack: (Collision) 2d4 (DC 8)
HP: 7 (3); Hardness: 5
Modifiers: +2 Piloting, –1 attack (–3 at full speed)
Passengers: 1
Exploration Buggy
Price: 1000
Type: Land vehicle; Size: Large (5 ft. wide, 10 ft. long, 4 ft. high)
Speed: 15 ft., full 350 ft., 40 mph
EAC: 12; KAC: 14; Cover: Partial cover
Attack: (Collision) 4d4 (DC 10)
HP: 14 (7); Hardness: 5
Modifiers: +0 Piloting, –2 attack (–4 at full speed)
Passengers: 3
Goblin Junkcycle
Price: 425
Type: Land vehicle; Size: Medium (5 ft. wide, 5 ft. long, 2 ft. high)
Speed: 15 ft., full 250 ft., 28 mph
EAC: 10; KAC: 11; Cover: None
Attack: (Collision) 2d4 (DC 9)
HP: 6 (5); Hardness: 5
Modifiers: –1 Piloting, -2 attack (–3 at full speed)
Systems: unstable engine; Passengers: 0
Special Abilities:
Unstable Engine (Ex) Once the junkcycle becomes broken, its engine
explodes in 1d4 rounds (even if it’s been wrecked), dealing 3d6 fire damage to anyone riding the vehicle and 1d6 fire damage to anyone within 10 feet (Reflex DC 8 half).
Hover Pod
Price: 14850
Type: Land and water vehicle; Size: Large (10 ft. wide, 10 ft. long, 4 ft. high)
Speed: 30 ft., full 550 ft., 65 mph (hover)
EAC: 17; KAC: 20; Cover: Cover
Attack: (Collision) 5d10 (DC 17)
HP: 80 (40); Hardness: 4
Modifiers: +3 Piloting, –2 attack (–4 at full speed)
Systems: autocontrol, planetary comm unit; Passengers: 3
Police Cruiser
Price: 6195
Type: Land and air vehicle; Size: Large (10 ft. wide, 10 ft. long, 5 ft. high)
Speed: 25 ft., full 650 ft., 75 mph (ground and fly)
EAC: 17; KAC: 19; Cover: Improved cover
Attack: (Collision) 5d6 (DC 13) (Front) autodisabler (3d8 electricity, ammo 2)
HP: 50 (25); Hardness: 7
Modifiers: +2 Piloting, –2 attack (–4 at full speed)
Systems: autopilot (Piloting +13), planetary comm unit; Passengers 1 plus; Passengers: 1 plus 2 prisoners
Special Abilities:
Autodisabler (Ex): The police cruiser’s autodisabler is programmed to damage only vehicles. On a critical hit with the autodisabler, the target vehicle malfunctions for 1d4 rounds. During this time, the affected vehicle’s pilot can’t spend more than one move action per round on controlling the vehicle.
Pump-Jet Sub
Price: 13150
Type: Water vehicle; Size: Huge (10 ft. wide, 20 ft. long, 7 ft. high)
Speed: 10 ft., full 450 ft., 50 mph (swim)
EAC: 13; KAC: 16; Cover: Total cover
Attack: (Collision) 7d8 (DC 12)
HP: 90 (45); Hardness: 10
Modifiers: –4 Piloting, –3 attack (–6 at full speed)
Systems: autopilot (Piloting +13), planetary comm unit; Passengers: 7
Torpedo Minisub
Price: 1500
Type: Water vehicle; Size: Large (5 ft. wide, 10 ft. long, 3 ft. high)
Speed: 20 ft., full 200 ft., 22 mph (swim)
EAC: 12; KAC: 14; Cover: Total cover
Attack: (Collision) 4d4 (DC 10)
HP: 10 (5); Hardness: 5
Modifiers: +2 Piloting, –1 attack (–3 at full speed)
Passengers: 1
Urban Cruiser
Price: 2210
Type: Land vehicle; Size: Large (10 ft. wide, 10 ft. long, 4 ft. high)
Speed: 20 ft., full 500 ft., 55 mph
EAC: 14; KAC: 15; Cover: Improved cover
Attack: (Collision) 5d4 (DC 11)
HP: 24 (12); Hardness: 5
Modifiers: +0 Piloting, –2 attack (–4 at full speed)
Systems: autocontrol, planetary comm unit; Passengers: 3