source: Starfinder Core Rulebook
Found 1604 matches
Reflect Projectiles
Prerequisites: Deflect Projectiles, base attack bonus +16.
You can use your melee weapon to redirect attacks.
Reflecting Armor
Level:
Mystic 1
School: abjuration
Casting Time: 1 standard action
Range: personal
Duration: 10 minutes/level or until dismissed (D); see text
Reflection
[Level: 6]
You can reflect ranged attacks back at your enemies. If you took the total defense action on your last turn, or if you were fighting defensively and spend 1 Resolve Point, as a reaction you can redirect a ranged attack that misses you. Select a new target within 30 feet and make a ranged attack roll with a –4 penalty. If your attack hits, the new target is damaged as if it had been the intended target of the original ranged attack.
When you are attuned or fully attuned, you don't take a –4 penalty to your redirected attack roll.
Regenerate
Level:
Mystic 6
School: conjuration
Casting Time: 3 rounds
Range: touch
Duration: instantaneous
Saving Throw: Fortitude negates (harmless)
Spell Resistance: yes (harmless)
Reincarnate
Level:
Mystic 4
School: transmutation
Casting Time: 10 minutes
Range: touch
Duration: instantaneous; see text
Saving Throw: none, see text
Spell Resistance: yes (harmless)
Relentless
[Level: 12]
You never seem to get tired, even when working longer and harder than everyone else in pursuit of your mark; some of your targets might even refer to you as a tireless ghost or an all-seeing hunter. You can walk or be otherwise active for 12 hours instead of 8 before needing to attempt Constitution checks for a forced march (see page 258), and you can hustle for 2 hours a day during overland travel (see page 258) instead of 1 hour. Reduce the penalty for following tracks using Survival while moving at double speed to –10.
Remote Hack
[Level: 5]
You can use your custom rig to attempt Computers and Engineering skill checks at a range of 20 feet. At 7th level and every 2 levels thereafter, this range increases by 10 feet. A target of this ability (or a creature attending or observing your target) can attempt a Perception or Sense Motive check (DC = 10 + 1-1/2 × your mechanic level + your Intelligence modifier) to determine that you are the origin of this activity.
Remove Affliction
Level:
Mystic 3
School: conjuration
Casting Time: 1 standard action
Range: touch
Duration: instantaneous or 10 minutes/level; see text
Saving Throw: Will negates (harmless, object)
Spell Resistance: yes (harmless, object)
Remove Condition
Level:
Mystic 2
School: conjuration
Casting Time: 1 standard action
Range: touch
Duration: instantaneous
Saving Throw: Fortitude negates (harmless)
Spell Resistance: yes (harmless)