source: Starfinder Core Rulebook
Found 1604 matches
Shadow Walk
Level:
Technomancer 6
,
Mystic 6
School: illusion
Casting Time: 1 standard action
Range: touch
Duration: 1 hour/level (D)
Saving Throw: Will negates (object)
Spell Resistance: yes (object)
Shadowy Fleet
Level:
Technomancer 6
School: illusion
Casting Time: 1 standard action
Range: long (400 ft. + 40 ft./level)
Area: 60-ft. radius
Duration: 1 round/level
Saving Throw: Will disbelief and Reflex half, see text
Spell Resistance: yes
Share Language
Level:
Mystic 1
School: divination
Casting Time: 1 standard action
Range: touch
Duration: 24 hours
Saving Throw: Will negates (harmless)
Spell Resistance: yes (harmless)
Share Pain
[Level: 1]
Whenever a foe deals damage to you, you can spend 1Resolve Point as a reaction to shift some of the pain back onto that foe. Unless the foe succeeds at a Will save, reduce the damage you take from the attack by your mystic level (to a maximum of the attack’s damage), and the foe takes an equal amount of damage. This is a mind-affecting pain effect.
Share Resistance
[Level: 12]
As a standard action, you can spend 1 Resolve Point to grant allies linked by your telepathic bond class feature resistance 5 to the same energy type that you can resist through your reactive resistance class feature for 1 minute. You can’t use this ability if your reactive resistance class feature has not yet been activated for the day.
Shield Other
Level:
Mystic 2
School: abjuration
Casting Time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Duration: 1 hour/level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: yes (harmless)
Shirren-Eye Rifle, Advanced
Level: 8
Price: 9,350
Bulk: 2
Damage: 2d10 P
Critical: —
Range: 70 ft.
Capacity: 4 rounds
Usage: 1
Special: Analog, Sniper (500 ft.), Unwieldy
Shirren-Eye Rifle, Elite
Level: 13
Price: 54,000
Bulk: 2
Damage: 4d10 P
Critical: —
Range: 80 ft.
Capacity: 6 rounds
Usage: 1
Special: Analog, Sniper (750 ft.), Unwieldy