source: Starfinder Core Rulebook

Found 1604 matches

Shirren-Eye Rifle, Paragon
Level: 16 Price: 147,200 Bulk: 1 Damage: 6d10 P Critical:

Range: 80 ft. Capacity: 6 rounds Usage: 1 Special:

Analog, Sniper (1,000 ft.), Unwieldy

Shirren-Eye Rifle, Tactical
Level: 2 Price: 755 Bulk: 1 Damage: 1d10 P Critical:

Range: 70 ft. Capacity: 1 round Usage: 1 Special:

Analog, Sniper (250 ft.), Unwieldy

Shirren-Eye Rifle, Warpshot
Level: 20 Price: 740,800 Bulk: 1 Damage: 10d10 P Critical:

Range: 80 ft. Capacity: 4 rounds Usage: 1 Special:

Analog, Sniper (1,000 ft.), Unwieldy

Shock
[Level: 5]

The shock fusion weaves the electrical energy of the universe into the weapon’s form. Half the weapon’s damage type is replaced with electricity damage. You can activate or deactivate the shock fusion as a swift action. If the weapon already deals two types of damage, replace one of them with electricity (you decide which damage type to replace each time you activate the shock fusion). You can add this fusion only to a weapon that does not already deal electricity damage. This fusion never causes a weapon that normally target KAC to target EAC.

Shock Caster, Aurora
Level: 10 Price: 19,100 Bulk: 2 Damage: 2d12 E Critical:

Range: 40 ft. Capacity: 40 charges Usage: 4 Special:

Explode (15 ft.), Unwieldy

Shock Caster, Static
Level: 6 Price: 4,620 Bulk: 2 Damage: 1d12 E Critical:

Range: 40 ft. Capacity: 40 charges Usage: 2 Special:

Explode (10 ft.), Unwieldy

Shock Caster, Storm
Level: 16 Price: 164,800 Bulk: 2 Damage: 5d12 E Critical:

Range: 40 ft. Capacity: 100 charges Usage: 10 Special:

Explode (20 ft.), Unwieldy

Shock Caster, Tempest
Level: 20 Price: 735,000 Bulk: 2 Damage: 7d12 E Critical:

Range: 40 ft. Capacity: 100 charges Usage: 10 Special:

Explode (20 ft.), Unwieldy

Shock Grenade, Mk 1
Level: 1 Price: 130 Bulk: L Damage: 1d8 E Critical:

Range: 20 ft. Capacity: Drawn Usage: None Special:

Explode (1d8 E, 15 ft.)