source: Starfinder Core Rulebook
Found 1604 matches
Shirren-Eye Rifle, Paragon
Level: 16
Price: 147,200
Bulk: 1
Damage: 6d10 P
Critical: —
Range: 80 ft.
Capacity: 6 rounds
Usage: 1
Special: Analog, Sniper (1,000 ft.), Unwieldy
Shirren-Eye Rifle, Tactical
Level: 2
Price: 755
Bulk: 1
Damage: 1d10 P
Critical: —
Range: 70 ft.
Capacity: 1 round
Usage: 1
Special: Analog, Sniper (250 ft.), Unwieldy
Shirren-Eye Rifle, Warpshot
Level: 20
Price: 740,800
Bulk: 1
Damage: 10d10 P
Critical: —
Range: 80 ft.
Capacity: 4 rounds
Usage: 1
Special: Analog, Sniper (1,000 ft.), Unwieldy
Shock
[Level: 5]
The shock fusion weaves the electrical energy of the universe into the weapon’s form. Half the weapon’s damage type is replaced with electricity damage. You can activate or deactivate the shock fusion as a swift action. If the weapon already deals two types of damage, replace one of them with electricity (you decide which damage type to replace each time you activate the shock fusion). You can add this fusion only to a weapon that does not already deal electricity damage. This fusion never causes a weapon that normally target KAC to target EAC.
Shock Caster, Aurora
Level: 10
Price: 19,100
Bulk: 2
Damage: 2d12 E
Critical: —
Range: 40 ft.
Capacity: 40 charges
Usage: 4
Special: Explode (15 ft.), Unwieldy
Shock Caster, Static
Level: 6
Price: 4,620
Bulk: 2
Damage: 1d12 E
Critical: —
Range: 40 ft.
Capacity: 40 charges
Usage: 2
Special: Explode (10 ft.), Unwieldy
Shock Caster, Storm
Level: 16
Price: 164,800
Bulk: 2
Damage: 5d12 E
Critical: —
Range: 40 ft.
Capacity: 100 charges
Usage: 10
Special: Explode (20 ft.), Unwieldy
Shock Caster, Tempest
Level: 20
Price: 735,000
Bulk: 2
Damage: 7d12 E
Critical: —
Range: 40 ft.
Capacity: 100 charges
Usage: 10
Special: Explode (20 ft.), Unwieldy
Shock Grenade, Mk 1
Level: 1
Price: 130
Bulk: L
Damage: 1d8 E
Critical: —
Range: 20 ft.
Capacity: Drawn
Usage: None
Special: Explode (1d8 E, 15 ft.)