source: Starfinder Core Rulebook
Found 1604 matches
Shock Grenade, Mk 2
Level: 4
Price: 650
Bulk: L
Damage: 1d12 E
Critical: —
Range: 20 ft.
Capacity: Drawn
Usage: None
Special: Explode (1d12 E, 15 ft.)
Shock Grenade, Mk 3
Level: 10
Price: 5,380
Bulk: L
Damage: 3d12 E
Critical: —
Range: 20 ft.
Capacity: Drawn
Usage: None
Special: Explode (3d12 E, 15 ft.)
Shock Grenade, Mk 4
Level: 14
Price: 23,600
Bulk: L
Damage: 6d12 E
Critical: —
Range: 20 ft.
Capacity: Drawn
Usage: None
Special: Explode (6d12 E, 15 ft.)
Shock Grenade, Mk 5
Level: 20
Price: 110,000
Bulk: L
Damage: 9d12 E
Critical: —
Range: 20 ft.
Capacity: Drawn
Usage: None
Special: Explode (9d12 E, 15 ft.)
Shock Truncheon, Aurora
Level: 11
Price: 23,000
Bulk: 1
Damage: 2d12 E
Critical: Arc
2d4
Special: Powered (capacity 20, usage 2), Stun
Shock Truncheon, Static
Level: 8
Price: 9,150
Bulk: 1
Damage: 1d12 E
Critical: Arc
1d4
Special: Powered (capacity 20, usage 2), Stun
Shock Truncheon, Storm
Level: 16
Price: 80,200
Bulk: 1
Damage: 3d12 E
Critical: Arc
3d4
Special: Powered (capacity 40, usage 2), Stun
Shock Truncheon, Tempest
Level: 19
Price: 545,000
Bulk: 1
Damage: 6d12 E
Critical: Arc
6d4
Special: Powered (capacity 40, usage 2), Stun
Shock Wave
[Level: 11]
Whenever your drone is reduced to fewer than 10 HP, it immediately shuts down and unleashes a shock wave of electricity as a reaction (even if it is deactivated or destroyed by the attack). This deals 1d6 electricity damage per level to every creature within 10 feet (except the drone). An affected creature can attempt a Reflex save to take half damage (DC = 10 + half your mechanic level + your Intelligence modifier).
Shoot
You can fire one of your starship’s weapons. If you use a turret weapon, you can target a ship in any arc.