source: Starfinder Core Rulebook

Found 1604 matches

Shock Grenade, Mk 2
Level: 4 Price: 650 Bulk: L Damage: 1d12 E Critical:

Range: 20 ft. Capacity: Drawn Usage: None Special:

Explode (1d12 E, 15 ft.)

Shock Grenade, Mk 3
Level: 10 Price: 5,380 Bulk: L Damage: 3d12 E Critical:

Range: 20 ft. Capacity: Drawn Usage: None Special:

Explode (3d12 E, 15 ft.)

Shock Grenade, Mk 4
Level: 14 Price: 23,600 Bulk: L Damage: 6d12 E Critical:

Range: 20 ft. Capacity: Drawn Usage: None Special:

Explode (6d12 E, 15 ft.)

Shock Grenade, Mk 5
Level: 20 Price: 110,000 Bulk: L Damage: 9d12 E Critical:

Range: 20 ft. Capacity: Drawn Usage: None Special:

Explode (9d12 E, 15 ft.)

Shock Truncheon, Aurora
Level: 11 Price: 23,000 Bulk: 1 Damage: 2d12 E Critical:

Arc

2d4 Special:

Powered (capacity 20, usage 2), Stun

Shock Truncheon, Static
Level: 8 Price: 9,150 Bulk: 1 Damage: 1d12 E Critical:

Arc

1d4 Special:

Powered (capacity 20, usage 2), Stun

Shock Truncheon, Storm
Level: 16 Price: 80,200 Bulk: 1 Damage: 3d12 E Critical:

Arc

3d4 Special:

Powered (capacity 40, usage 2), Stun

Shock Truncheon, Tempest
Level: 19 Price: 545,000 Bulk: 1 Damage: 6d12 E Critical:

Arc

6d4 Special:

Powered (capacity 40, usage 2), Stun

Shock Wave
[Level: 11]

Whenever your drone is reduced to fewer than 10 HP, it immediately shuts down and unleashes a shock wave of electricity as a reaction (even if it is deactivated or destroyed by the attack). This deals 1d6 electricity damage per level to every creature within 10 feet (except the drone). An affected creature can attempt a Reflex save to take half damage (DC = 10 + half your mechanic level + your Intelligence modifier).

Shoot

You can fire one of your starship’s weapons. If you use a turret weapon, you can target a ship in any arc.