source: Starfinder Core Rulebook

Found 1604 matches

Skyfire Sword, Tactical
Level: 7 Price: 6,120 Bulk: 1 Damage: 2d4 F Critical:

Burn

1d8 Special:

Powered (capacity 20, usage 2)

Sleep Pod
Level: None Price: 1 Bulk: None
Slick Customer
Prerequisites: Diplomacy

When you attempt a Diplomacy check, you can choose not to roll your expertise die until later. After you determine what the check’s result would be, you can choose to either roll your expertise die and add it to the total or forgo the expertise die and reroll the check (see page 243). At 9th level, you can spend 1 Resolve Point to both reroll the check and add the result of your expertise die.

Slippery Shooter
Prerequisites: Dex 15, base attack bonus +6.

You leave fewer openings when making a ranged attack.

Slow
Level:

Mystic 3

,

Technomancer 3

School: transmutation Casting Time: 1 standard action Range: close (25 ft. + 5 ft./2 levels) Duration: 1 round/level Saving Throw: Will negates Spell Resistance: yes
Small Arm Proficiency

You know how to use small arms.

Smash Through
[Level: 9]

While you are wearing heavy armor or powered armor, you gain a +4 bonus to attack rolls to perform a bull rush combat maneuver (see page 246). If you successfully push the target back 10 feet or more, you can also damage the target with an unarmed attack (and can use your hammer fist ability when doing so).

Smoke Grenade
Level: 1 Price: 40 Bulk: L Damage: — None Critical:

Range: 20 ft. Capacity: Drawn None Usage: None Special:

Explode (smoke cloud 1 minute, 20 ft.)

Smuggler’s Compartment
[Level: 1]

Your drone has a secret compartment that can hold a single item of light bulk or smaller. A successful Perception check (DC = 15 + your mechanic level) is needed to notice or find the compartment. Accessing this compartment is a move action.