source: Starfinder Core Rulebook
Found 1604 matches
Skyfire Sword, Tactical
Level: 7
Price: 6,120
Bulk: 1
Damage: 2d4 F
Critical: Burn
1d8
Special: Powered (capacity 20, usage 2)
Slick Customer
Prerequisites: Diplomacy
When you attempt a Diplomacy check, you can choose not to roll your expertise die until later. After you determine what the check’s result would be, you can choose to either roll your expertise die and add it to the total or forgo the expertise die and reroll the check (see page 243). At 9th level, you can spend 1 Resolve Point to both reroll the check and add the result of your expertise die.
Slippery Shooter
Prerequisites: Dex 15, base attack bonus +6.
You leave fewer openings when making a ranged attack.
Slow
Level:
Mystic 3
,
Technomancer 3
School: transmutation
Casting Time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Duration: 1 round/level
Saving Throw: Will negates
Spell Resistance: yes
Smash Through
[Level: 9]
While you are wearing heavy armor or powered armor, you gain a +4 bonus to attack rolls to perform a bull rush combat maneuver (see page 246). If you successfully push the target back 10 feet or more, you can also damage the target with an unarmed attack (and can use your hammer fist ability when doing so).
Smoke Grenade
Level: 1
Price: 40
Bulk: L
Damage: — None
Critical: —
Range: 20 ft.
Capacity: Drawn None
Usage: None
Special: Explode (smoke cloud 1 minute, 20 ft.)
Smuggler’s Compartment
[Level: 1]
Your drone has a secret compartment that can hold a single item of light bulk or smaller. A successful Perception check (DC = 15 + your mechanic level) is needed to notice or find the compartment. Accessing this compartment is a move action.