source: Starfinder Core Rulebook

Found 1604 matches

Soothing Protocol
Level:

Technomancer 4

School: enchantment Casting Time: 1 standard action Range: touch Duration: 10 minutes/level Saving Throw: none Spell Resistance: yes
Soul Furnace
[Level: 10]

You can stoke the internal energy of your entire physiology, allowing you to boost your life processes. As a move action, you can spend 1 Resolve Point. If you are suffering from an affliction (a curse, disease, drug or poison), you can immediately attempt an additional saving throw at the affliction’s normal save DC. If you succeed at this saving throw, the affliction ends (regardless of how many successful saving throws it normally takes to end the affliction). Once you have used this revelation, you can’t use it again until the next time you regain Stamina Points after a 10-minute rest.

When you are attuned or fully attuned, you can also use this revelation to end any one of the following conditions you have: bleeding, blinded, burning, cowering, dazzled, exhausted, fatigued, frightened, panicked, shaken, or sickened.

Soul Upload Trap

CR: 17

XP: 102400

Trap Type: hybrid

Perception DC: 45

Creature Type:

Disable: Computers DC 45 (disrupt system’s upload capacity) or Mysticism DC 40 (scramble magic)

Trigger: location

Init:

Duration:

Reset: immediate

Bypass:

Effect: death, soul uploaded into data module; Will DC 24 negates; onset delay (1 minute); multiple targets (all targets in room)

Description

One minute after living creatures enter the trapped room, they are bombarded with energy that digitizes and removes their souls, leaving their bodies lifeless husks. The digitized souls are uploaded into data modules linked to the room’s computer system. Hacking the system via a successful Computers check can release trapped souls, but it usually has a wipe module—a failed attempt might purge the souls. Casting raise dead on an affected body requires a successful DC 32 caster level check or the spell fails. Type; Perception DC 45; Disable Trigger; Reset Effect

Sow Doubt
[Level: 6]

As a standard action, you can spend 1 Resolve Point to create uncertainty in the mind of a foe within 30 feet. You choose whether the target becomes flat-footed, becomes off-target, takes a –2 penalty to saving throws, or takes a –2 penalty to skill checks. The effect lasts for a number of rounds equal to half your mystic level, unless the target succeeds at a Will save to reduce the duration to just 1 round. A creature can be affected only by one sow doubt effect. If you use this ability on the same creature again, the new effect replaces the old effect. This is a mind-affecting effect.

Space Suit
Level: 1 Price: 25 Bulk: 1
Speak with Animals
[Level: 1]

You can communicate with any creature of the animal type,
though this doesn’t make it friendly. If an animal is friendly toward you, it may do you favors. This ability allows you to use Intimidate to bully animals, and you can use any other language-dependent effect against animals.

Speak With Dead
Level:

Mystic 3

School: necromancy Casting Time: 10 minutes Range: 10 ft. Duration: 1 minute/level Saving Throw: Will negates, see text Spell Resistance: no
Spear, Buzzblade
Level: 11 Price: 22,650 Bulk: 1 Damage: 3d6 P Critical:

Special:

Block, Powered (capacity 40, usage 2), Thrown (20 ft.)