source: Starfinder Core Rulebook

Found 1604 matches

Spear, Gravity
Level: 19 Price: 552,000 Bulk: 1 Damage: 12d6 P Critical:

Special:

Block, Powered (capacity 40, usage 2), Thrown (20 ft.)

Spear, Sentinel
Level: 8 Price: 10,000 Bulk: 1 Damage: 2d6 P Critical:

Special:

Analog, Block, Thrown (20 ft.)

Spear, Tactical
Level: 1 Price: 375 Bulk: 1 Damage: 1d6 P Critical:

Special:

Analog, Block, Thrown (20 ft.)

Spear, Zero-Edge
Level: 15 Price: 107,350 Bulk: 1 Damage: 7d6 P Critical:

Special:

Analog, Block, Thrown (20 ft.)

Special Weapon Proficiency
Prerequisites: Proficiency in basic melee weapons or small arms (see below).

You know how to use a special weapon.

Specialization
[Level: 1]

Your specialization represents your primary area of expertise. Pick one operative specialization upon taking your 1st level of the operative class. Once made, this choice cannot be changed. Your specialization grants you the Skill Focus feat in your specialization’s associated skills, and you gain a free skill rank in each of those skills at each operative level (this does not allow you to exceed the maximum number of skill ranks in a single skill).

Specialization Exploit
[Level: 5]

You gain your specialization’s listed exploit as a bonus operative exploit, even if you don’t meet the prerequisites.

Specialization Power
[Level: 11]

You gain a special power depending on the specialization you chose at 1st level.

Specialization Skill Mastery
[Level: 7]

You become so confident in certain skills that you can use them reliably even under adverse conditions. When attempting a skill check with a skill in which you have the Skill Focus feat, you can take 10 even if stress or distractions would normally prevent you from doing so.