source: Starfinder Core Rulebook

Found 1604 matches

Spell Focus
[Level: 3] Prerequisites: Ability to cast spells, character level 3rd.

Through careful study, you have developed methods to make your spells harder to resist.

Spell Gem, 0
Level: 1 Price: 50 Bulk: L
Spell Gem, 1st
Level: 2 Price: 140 Bulk: L
Spell Gem, 2nd
Level: 5 Price: 450 Bulk: L
Spell Gem, 3rd
Level: 8 Price: 1,400 Bulk: L
Spell Gem, 4th
Level: 11 Price: 3,700 Bulk: L
Spell Gem, 5th
Level: 14 Price: 10,600 Bulk: L
Spell Gem, 6th
Level: 17 Price: 36,650 Bulk: L
Spell Grenade
[Level: 5]

You can spend 1 Resolve Point to store a spell with a range of touch in a grenade, allowing you to affect a target within the grenade’s blast radius with the spell. Casting a spell with spell grenade uses the spell’s standard casting time, and throwing the spell grenade is a standard action. You must throw the grenade before the end of your next turn, or the spell is wasted. You are considered proficient with the grenade for this attack. Choose a single target within the grenade’s blast radius; that target is affected by the spell as if you had successfully touched it. The grenade goes off as normal, with all of its usual effects within its blast radius. If you miss the targeted intersection with the grenade, you must choose a target within the grenade’s new blast radius. If there are no suitable targets within the grenade’s blast radius, the spell is wasted. Spells whose ranges are not touch don't benefit from this magic hack.

Spell Library
[Level: 14]

You gain one extra spell known for each level of spell you can cast. You must choose the new spells when you gain this magic hack. If you gain access to a higher level of spell after choosing this hack, you gain one extra spell known for that spell level.