source: Starfinder Core Rulebook
Found 1604 matches
Staff, Battle
Level: 1
Price: 80
Bulk: 1
Damage: 1d4 B
Critical: Knockdown
Special: Analog, Block
Staff, Carbon
Level: 7
Price: 6,150
Bulk: 1
Damage: 1d8 B
Critical: Knockdown
Special: Analog, Block
Staff, Hardlight
Level: 18
Price: 320,800
Bulk: 1
Damage: 8d8 B
Critical: Knockdown
Special: Analog, Block
Staff, Repeller
Level: 13
Price: 45,200
Bulk: 1
Damage: 3d8 B
Critical: Knockdown
Special: Block, Powered (capacity 20, usage 1), Stun
Staff, Sentinel
Level: 7
Price: 6,320
Bulk: 1
Damage: 1d10 B
Critical: —
Special: Block, Powered (capacity 20, usage 1), Stun
Staggering Shot
[Level: 6]
For your debilitating trick, you can attempt to stagger your target. The target must succeed at a Fortitude save or be staggered until the beginning of your next turn. Once you’ve used this ability to attempt to stagger a creature, that creature is immune to your staggering shot for 24 hours.
Stalwart
[Level: 6]
If you succeed at a Fortitude save against an effect that normally requires multiples successful saves to cure (such as a disease or poison), that effect immediately ends and is cured with a single successful save.
Stand Still
You can stop foes that try to move past you.
Starflight
[Level: 9]
While in starlight form, you gain the ability to fly as per the flight spell (spell level 3rd or lower).