source: Starfinder Core Rulebook
Found 1604 matches
Surgeon
Prerequisites: Medicine
You can use Medicine to treat deadly wounds on a patient once each day in addition to the normal allowances for the medical equipment you are using. Because performing this level of advanced medicine is difficult and time consuming, the DC for this additional treatment increases by 5 and the skill check takes 1 hour.
Sustained Determination
[Level: 8]
As a move action, you can spend 2 Resolve Points to grant an ally within 60 feet 1 Resolve Point that he can spend to empower one of his abilities, even if he has spent all of his own Resolve Points. The ally must spend the Resolve Point before the start of your next turn; if he does not do so, he loses the Resolve Point and you still lose the Resolve Points you spent. You can’t grant the same ally the benefits of this ability again until both you and your ally have recovered your Resolve Points after an 8-hour rest or its equivalent.
Swarmsuit
Level: 15
Price: 95,200
EAC Bonus: +18
KAC Bonus: +19
Max Dex Bonus: +6
Armor Check Penalty: -
Speed Adjustment: -
Upgrade Slots: 4
Bulk: L
Swift Hunter
[Level: 6]
You know just how to ask around about your marks to gain information and insight in a hurry. You can use Diplomacy to gather information about a specific individual in half the normal time, and you reduce the penalty for following tracks using Survival while moving at full speed to 0.
Swimming Master
Prerequisites: Athletics 5 ranks.
You can swim as well as a fish.
Swoop Hammer, Advanced
Level: 9
Price: 14,300
Bulk: 2
Damage: 3d10 B
Critical: Knockdown
Special: Analog, Reach, Unwieldy
Swoop Hammer, Mach I
Level: 13
Price: 44,100
Bulk: 2
Damage: 5d10 B
Critical: Knockdown
Special: Powered (capacity 40, usage 4), Reach, Unwieldy
Swoop Hammer, Mach II
Level: 17
Price: 273,000
Bulk: 2
Damage: 10d10 B
Critical: Knockdown
Special: Analog, Reach, Unwieldy