source: Starfinder Core Rulebook
Found 1604 matches
Telepathic Bond
[Level: 11]
As a standard action, you can form a telepathic link with up to six other willing creatures, allowing you to communicate telepathically at great distances. This functions as telepathic bond, except the duration is permanent. You can have only one telepathic bond active in this way at any given time; creating a new telepathic bond immediately ends the previous one.
Telepathic Bond
Level:
Mystic 4
School: divination
Casting Time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Duration: 10 minutes/level (D)
Saving Throw: none
Spell Resistance: no
Telepathic Jaunt
Level:
Mystic 6
School: conjuration
Casting Time: 1 standard action
Range: touch
Duration: instantaneous
Saving Throw: none, Will negates (object)
Spell Resistance: no, yes (object)
Telepathic Memories
[Level: 12]
You can share memories at will with allies linked by your telepathic bond class feature. As a full action, you or a linked ally can send a memory of up to 1 minute to as many others in the bond as they choose. Sending a relevant memory counts as a successful aid another attempt for a skill check, even if you wouldn’t otherwise be able to use aid another (to a limit of one such memory per skill check).
Telepathic Message
Level:
Technomancer 0
,
Mystic 0
School: divination
Casting Time: 1 standard action
Range: medium (100 ft. + 10 ft./level)
Duration: 10 minutes/level
Saving Throw: none
Spell Resistance: no
Telepathy
Level:
Mystic 5
School: divination
Casting Time: 1 standard action
Range: personal
Duration: 10 minute/level
Teleport
Level:
Technomancer 5
School: conjuration
Casting Time: 1 standard action
Range: 2,000 miles
Duration: instantaneous
Saving Throw: none, Will negates (object)
Spell Resistance: no, yes (object)
Terraform
Level:
Mystic 6
School: transmutation
Casting Time: 1 hour
Range: 100 ft.
Area: 100-ft.-radius emanation centered on you
Duration: 1 day/level; see text
Saving Throw: none
Spell Resistance: no