source: Starfinder Core Rulebook

Found 1604 matches

Ultraclocking
[Level: 14]

If you have a drone, you can grant the effects of haste to your drone for 1 minute as a move action. If you have an exocortex, you can gain the effects of haste for 1 minute as a move action. Once you or your drone has used this ability, you cannot use it again until you spend 1 Resolve Point to regain Stamina Points from a 10-minute rest. You must have the overclocking and hyperclocking mechanic tricks to learn this trick.

Unarmed Strike
Level: None Price: None Bulk: - Damage: 1d3 B Critical:

Special:

archaic, nonlethal

Uncanny Agility
[Level: 7]

You are immune to the flat-footed condition, and your opponent doesn’t gain any bonuses to attack rolls against you from flanking you or attacking you when you’re prone. Furthermore, covering fire and harrying fire don’t provide any advantage against you.

Uncanny Mobility
[Level: 2]

When you make a trick attack, if you choose the target of your attack before you move, your movement doesn’t provoke attacks of opportunity from that target. When you use your standard action to move, you can choose one creature; you don’t provoke attacks of opportunity from that creature for this movement.

Uncanny Pilot
[Level: 2]

When you attack while you’re driving a vehicle, you halve the vehicle’s penalty to your attack roll (to a minimum of no penalty if the vehicle normally imposes a –1 penalty). When you’re in a chase, you gain a +2 bonus to skill checks you attempt when taking the evade or trick pilot actions.

Uncanny Senses
[Level: 14]

Your enhanced senses grow even more discerning. Your blindsense becomes blindsight with a range of 60 feet. If you have darkvision, its range increases by 30 feet. You must have the enhanced senses exploit to learn this exploit.

Uncanny Shooter
[Level: 6]

Your ranged attacks with small arms do not provoke attacks of opportunity.

Unfriendly Fire
Prerequisites: Bluff 5 ranks.

You can trick foes into firing at an unintended target.

Ungol Dust
Type: poison (inhaled) Save: Fortitude DC 15
Unholy
[Level: 2]

The unholy fusion imbues a weapon with divine energy from an evil deity. Any attacks with the fused weapon are evil-aligned. Damage from the weapon overcomes DR/evil and ignores the energy resistance of good dragons and good outsiders. The unholy fusion can’t be added to weapons that have the holy fusion.