source: Starfinder Core Rulebook

Found 1604 matches

Veil
Level:

Technomancer 6

School: illusion Casting Time: 1 standard action Range: long (400 ft. + 40 ft./level) Duration: concentration + 1 hour/level (D) Saving Throw: Will negates or disbelief, see text Spell Resistance: yes, see text
Veiled Threat
Prerequisites: Cha 15, Intimidate 1 rank.

You can be so subtle not even the people you threaten are entirely sure you threatened them.

Venomous
[Level: 2]

A weapon with the venomous fusion gains the injection weapon special property (see page 181). Only a single attack each day may benefit from this property, and you must announce before making an attack that it is an injection attack. Regardless of how many targets you can hit with a single attack from your weapon, only a single target of your choice is exposed to the drug, medicinal, or poison when you use the injection property in an attack. Only weapons that deal piercing or slashing damage can benefit from this fusion.

Versatile Focus
Prerequisites: Weapon Focus (any).

Your accuracy applies to all weapons with which you are proficient.

Versatile Movement
[Level: 10]

You gain a climb speed and a swim speed equal to your land speed. This speed is not increased by the quick movement class feature or improved quick movement exploit.

Versatile Specialization
Prerequisites: Weapon Specialization, character level 3rd.

You know how to get full value out of weapon types your class doesn’t normally use.

Vesk monolith I
Level: 12 Price: 39,650 EAC Bonus: +16 KAC Bonus: +18 Max Dex Bonus: +4 Armor Check Penalty: -2 Speed Adjustment: -5 ft. Upgrade Slots: 5 Bulk: 2
Vesk monolith II
Level: 16 Price: 163,400 EAC Bonus: +22 KAC Bonus: +24 Max Dex Bonus: +4 Armor Check Penalty: -3 Speed Adjustment: -5 ft. Upgrade Slots: 6 Bulk: 2