source: Starfinder Core Rulebook
Found 1604 matches
W-Boson, Least
Level: 5
Price: 3,050
Bulk: —
Damage: +1d4 None
Critical: bleed
1d6
Special: —
W-Boson, Lesser
Level: 11
Price: 26,200
Bulk: —
Damage: +2d6 None
Critical: bleed
2d6
Special: —
W-Boson, Minor
Level: 8
Price: 9,800
Bulk: —
Damage: +1d6 None
Critical: bleed
2d6
Special: —
W-Boson, Standard
Level: 14
Price: 81,300
Bulk: —
Damage: +3d6 None
Critical: bleed
3d6
Special: —
W-Boson, True
Level: 20
Price: 806,000
Bulk: —
Damage: +6d6 None
Critical: bleed
6d6
Special: —
Walk the Void
[Level: 1]
You are immune to the harmful environmental effects of outer space and vacuum. You also gain a fly speed of 20 feet while in space. In addition, whenever you can see the stars, you can determine your precise location. Finally, add Piloting to your list of class skills.
Wall of Fire
Level:
Technomancer 4
School: evocation
Casting Time: 1 standard action
Range: medium (100 ft. + 10 ft./level)
Duration: concentration + 1 round/level
Saving Throw: none
Effect: wall up to 20 ft. long/level or a ring with a radius up to 5 ft.
Spell Resistance: yes
Wall of Force
Level:
Technomancer 5
School: evocation
Casting Time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Duration: 1 round/level (D)
Saving Throw: none
Effect: wall with area up to one 10-ft. square/level
Spell Resistance: no
Wall of Steel
Level:
Technomancer 6
School: conjuration
Casting Time: 1 standard action
Range: medium (100 ft. + 10 ft./level)
Duration: instantaneous
Saving Throw: none
Effect: steel wall with area up to one 5-ft. square/level; see text
Spell Resistance: no
Watch Out
[Level: 4]
As a reaction, when an enemy makes a ranged attack against an ally within 60 feet of you, you can warn that ally of the danger. You must spend your reaction when the enemy declares the attack but before it makes the attack roll. Your ally can spend a reaction to gain a +4 to AC against the triggering attack. Once the triggering attack is resolved, the ally falls prone.
At 8th level, you can spend 1 Resolve Point to prevent your ally from falling prone after the attack.