source: Starfinder Core Rulebook

Found 1604 matches

W-Boson, Least
Level: 5 Price: 3,050 Bulk:Damage: +1d4 None Critical:

bleed

1d6 Special:

W-Boson, Lesser
Level: 11 Price: 26,200 Bulk:Damage: +2d6 None Critical:

bleed

2d6 Special:

W-Boson, Minor
Level: 8 Price: 9,800 Bulk:Damage: +1d6 None Critical:

bleed

2d6 Special:

W-Boson, Standard
Level: 14 Price: 81,300 Bulk:Damage: +3d6 None Critical:

bleed

3d6 Special:

W-Boson, True
Level: 20 Price: 806,000 Bulk:Damage: +6d6 None Critical:

bleed

6d6 Special:

Walk the Void
[Level: 1]

You are immune to the harmful environmental effects of outer space and vacuum. You also gain a fly speed of 20 feet while in space. In addition, whenever you can see the stars, you can determine your precise location. Finally, add Piloting to your list of class skills.

Wall of Fire
Level:

Technomancer 4

School: evocation Casting Time: 1 standard action Range: medium (100 ft. + 10 ft./level) Duration: concentration + 1 round/level Saving Throw: none Effect: wall up to 20 ft. long/level or a ring with a radius up to 5 ft. Spell Resistance: yes
Wall of Force
Level:

Technomancer 5

School: evocation Casting Time: 1 standard action Range: close (25 ft. + 5 ft./2 levels) Duration: 1 round/level (D) Saving Throw: none Effect: wall with area up to one 10-ft. square/level Spell Resistance: no
Wall of Steel
Level:

Technomancer 6

School: conjuration Casting Time: 1 standard action Range: medium (100 ft. + 10 ft./level) Duration: instantaneous Saving Throw: none Effect: steel wall with area up to one 5-ft. square/level; see text Spell Resistance: no
Watch Out
[Level: 4]

As a reaction, when an enemy makes a ranged attack against an ally within 60 feet of you, you can warn that ally of the danger. You must spend your reaction when the enemy declares the attack but before it makes the attack roll. Your ally can spend a reaction to gain a +4 to AC against the triggering attack. Once the triggering attack is resolved, the ally falls prone.

At 8th level, you can spend 1 Resolve Point to prevent your ally from falling prone after the attack.