source: Starfinder Core Rulebook

Found 1604 matches

Wisp Ally
Level:

Mystic 1

School: conjuration Casting Time: 1 standard action Range: close (25 ft. + 5 ft./2 levels) Duration: 1 round/level Saving Throw: none Effect: one distracting, glowing servant Spell Resistance: no
Wormholes
Prerequisites: Zenith Revelation

When you’re fully graviton-attuned, you can create two linked wormholes as a standard action. One wormhole must be adjacent to you, and the other appears anywhere in line of sight within medium range (100 feet + 10 feet per solarian level). Each wormhole is 5 feet across and appears at an intersection between two squares. You and any Large or smaller creatures you mentally designate (you can designate “all creatures,” “all lashuntas,” or similar categories) can travel between the wormholes. This is considered extradimensional travel. Entering a wormhole instantly transports a creature to a square adjacent to the other wormhole’s intersection, where the creature can continue its movement. The wormholes remain for 1 round for every 2 solarian levels you have. At 17th level, you can create three wormholes using this ability, and upon entering the wormhole, a creature can decide which of the other two wormholes to exit.

Wounding
[Level: 7]

The wounding fusion causes a weapon to deal exceptionally traumatic damage. The weapon gains the wound critical hit effect (see page 182). If the weapon already has a critical hit effect, when you score a critical hit, you can apply either the weapon’s normal critical hit effect or the wound effect.

X-Gen Gun, Advanced
Level: 9 Price: 13,100 Bulk: 2 Damage: 2d12 P Critical:

Range: 120 ft. Capacity: 100 rounds Usage: 2 Special:

Automatic

X-Gen Gun, Elite
Level: 13 Price: 53,700 Bulk: 2 Damage: 4d12 P Critical:

Range: 120 ft. Capacity: 100 rounds Usage: 2 Special:

automatic

X-Gen Gun, Paragon
Level: 20 Price: 826,000 Bulk: 2 Damage: 9d12 P Critical:

Range: 120 ft. Capacity: 100 rounds Usage: 2 Special:

automatic

X-Gen Gun, Tactical
Level: 6 Price: 4,240 Bulk: 2 Damage: 1d12 P Critical:

Range: 120 ft. Capacity: 80 rounds Usage: 2 Special:

Automatic

X-Ray Visor
Level: 9 Price: 15,000 Bulk: L