source: Starfinder Core Rulebook
Found 1604 matches
Celebrity
[Level: 6]
You are famous enough that pretty much everyone has either heard of you or can quickly find information about you (it’s a DC 10 Culture check to recognize your name and a DC 20 Culture check for someone to recognize you out of context from your appearance alone). Among those who follow your iconic profession, you’ve built up both fans and detractors due to your celebrity. If you’re looking for a generic person like “a doctor who can treat this disease,” you can almost always find one who’s a fan and whose attitude starts as friendly or helpful to you; this takes 2d4 hours. At the GM’s discretion, fans might give you services (although not goods) for a discount or even for free.
Ceremonial plate, commander
Level: 7
Price: 7,350
EAC Bonus: +10
KAC Bonus: +12
Max Dex Bonus: +2
Armor Check Penalty: -3
Speed Adjustment: -10 ft.
Upgrade Slots: 5
Bulk: 3
Ceremonial plate, officer
Level: 4
Price: 2,275
EAC Bonus: +6
KAC Bonus: +8
Max Dex Bonus: +2
Armor Check Penalty: -2
Speed Adjustment: -5 ft.
Upgrade Slots: 1
Bulk: 2
Ceremonial plate, troop
Level: 1
Price: 110
EAC Bonus: +1
KAC Bonus: +3
Max Dex Bonus: +2
Armor Check Penalty: -3
Speed Adjustment: -10 ft.
Upgrade Slots: 3
Bulk: 3
Certainty
[Level: 6]
Once per day before you roll a skill check, you can gain a +2 bonus to that skill for that check.
Certainty
[Level: 6]
You can spend 1 Resolve Point as a reaction to reroll one of your specialization’s associated skill checks (see page 243).
Chain Surge
Level:
Technomancer 6
School: evocation
Casting Time: 1 standard action
Range: long (400 ft. + 40 ft./level)
Duration: instantaneous
Saving Throw: Reflex half, see text
Spell Resistance: yes
Deal 13d12 electricity damage to primary target and up to 10 secondary targets; one of the primary target’s electrical devices stops functioning for 1 round.
Channel Bond
[Level: 12]
When you use healing channel as a standard action, you can heal an ally linked by your telepathic bond class feature as if you were touching that ally, as long as the ally is within 120 feet. When you use healing channel as a full action, it heals all allies linked by your telepathic bond class feature within 120 feet (as well as all other allies within 30 feet).
Channel Life
[Level: 15]
If you use healing channel on a creature that has died
within 1 round, you can bring it back to life as per a 5th- level mystic cure spell.
Channel Skill
[Level: 2]
You draw strange feelings, instincts, knowledge, and urges from your connection, augmenting your prowess in certain tasks. Each connection has two skills associated with it. You gain a +1 insight bonus to skill checks with your connection’s associated skills. This bonus increases by 1 at 5th level and every 3 levels thereafter.