source: Starfinder Core Rulebook

Found 1604 matches

D-suit V
Level: 17 Price: 244,300 EAC Bonus: +20 KAC Bonus: +21 Max Dex Bonus: +7 Armor Check Penalty: - Speed Adjustment: - Upgrade Slots: 5 Bulk: L
D-suit VI
Level: 19 Price: 552,000 EAC Bonus: +21 KAC Bonus: +22 Max Dex Bonus: +8 Armor Check Penalty: - Speed Adjustment: - Upgrade Slots: 6 Bulk: L
Dagger, Molecular Rift
Level: 17 Price: 275,000 Bulk: L Damage: 10d4 S Critical:

Special:

Analog, Operative

Dagger, Ultrathin
Level: 12 Price: 32,800 Bulk: L Damage: 4d4 S Critical:

Special:

Analog, Operative

Dagger, Zero-Edge
Level: 14 Price: 64,400 Bulk: L Damage: 6d4 S Critical:

Special:

Analog, Operative

Dancing Lights
Level:

Technomancer 0

School: evocation Casting Time: 1 standard action Range: medium (100 ft. + 10 ft./level) Duration: 1 minute (D) Saving Throw: none Effect: up to four lights Spell Resistance: no
Dark Matter
[Level: 2]

As a move action, you can draw on the properties of dark matter to increase your density, allowing you to resist physical damage. You gain damage reduction 1/—. This increases to DR 2/— at 6th level and increases by 1 again every 3 solarian levels thereafter. This benefit lasts for 1 round or until you leave graviton mode.

When you are attuned or fully attuned, your DR from dark matter is equal to half your solarian level.

Darkvision

Ysoki can see up to 60 feet in the dark. See page 263 for more information.

Darkvision
Level:

Technomancer 2

,

Mystic 2

School: transmutation Casting Time: 1 standard action Range: touch Duration: 1 hour/level Saving Throw: Will negates (harmless) Spell Resistance: yes (harmless)
Darts
Level: 1 Price: 20 Bulk: L Damage: — None Critical:

Special: