source: Starfinder Core Rulebook

Found 1604 matches

Defy Gravity
[Level: 6]

As a move action, you can fly up to your speed. You must end this movement on solid ground or you fall. At 12th level or higher, you don’t have to land if you immediately follow your flight with another move action to use defy gravity. On your last move action of the turn, you still have to land or fall.

When you are attuned or fully attuned, your fly speed from this revelation increases by 10 feet.

Demand

You can make a demand of a crew member to try to improve his performance. You grant a +4 bonus to one specific check by succeeding at an Intimidate check (DC = 15 + 1½ × your starship’s tier). You must use this action before the associated check is rolled, and you can grant this bonus to an individual character only once per combat. Demand might result in negative consequences if used on NPCs, and you can’t make demands of yourself.

Deny Death
[Level: 18]

You are immune to death effects and negative levels. If you
would normally die from damage, as long as you have at least 1 Resolve Point remaining, you can immediately spend all of your remaining Resolve Points to instead stay alive. If your Hit Points would have been reduced to 0, you now have 1 Hit Point instead. Once you use this ability, you can’t regain Resolve Points again until you rest for 8 hours, even if you have another means to do so.

Desert Stride

Kasathas can move through nonmagical difficult terrain in deserts, hills, and mountains at their normal speed.

Desperate Defense
[Level: 8]

As a move action, you can cause one ally adjacent to you to not be considered helpless (see page 276) for the purpose of actions that can be used only against helpless creatures (such as a coup de grace). This effect ends if the creature ceases to be adjacent to you or at the beginning of your next turn, whichever comes first.

Destroyer

Size: large

Maneuverability: average

HP: 150    DT: —    CT: 30

Mounts: forward arc (2 heavy), port arc (1 light), starboard arc (1 light), aft arc (1 light), turret (1 light)

Expansion Bays: 4

Minimum Crew: 6    Maximum Crew: 20

Cost: 30

Destruction Protocol
Level:

Technomancer 4

School: enchantment Casting Time: 1 standard action Range: touch Duration: concentration, up to 1 round/level Saving Throw: none Spell Resistance: yes
Detect Affliction
Level:

Technomancer 0

,

Mystic 0

School: divination Casting Time: 1 standard action Range: close (25 ft. + 5 ft./2 levels) Duration: instantaneous Saving Throw: none Spell Resistance: yes (harmless)
Detect Magic
Level:

Technomancer 0

,

Mystic 0

School: divination Casting Time: 1 standard action Range: 60 ft. Area: cone-shaped emanation Duration: concentration, up to 1 minute/level Saving Throw: none Spell Resistance: no
Detect Radiation
Level:

Mystic 1

,

Technomancer 1

School: divination Casting Time: 1 standard action Range: 120 ft. Area: 120-ft. spherical emanation centered on you Duration: 10 minutes/level Saving Throw: none Spell Resistance: no