source: Starfinder Core Rulebook

Found 1604 matches

Doshko, Molecular Rift
Level: 17 Price: 248,000 Bulk: 1 Damage: 10d12 P Critical:

Special:

Powered (capacity 20, usage 1), Unwieldy

Doshko, Tactical
Level: 1 Price: 240 Bulk: 1 Damage: 1d12 P Critical:

Special:

Analog, Unwieldy

Doshko, Ultrathin
Level: 11 Price: 24,600 Bulk: 1 Damage: 4d12 P Critical:

Special:

analog

Doshko, Zero-Edge
Level: 14 Price: 71,500 Bulk: 1 Damage: 7d12 P Critical:

Special:

Analog, Unwieldy

Double Debilitation
[Level: 17]

When you hit an enemy with a trick attack, you can apply two of the effects from your debilitating trick.

Drag Down

You are skilled at bringing your opponent down with you when you are knocked prone.

Draw Fire
[Level: 6]

As a standard action, you can spend 1 Resolve Point to make all enemies within 100 feet take a –4 penalty to all ranged attacks they make that don’t target you until the end of your next turn. This penalty remains even if you and an enemy move more than 100 feet away from each other, and enemies that weren’t within 100 feet when you used draw fire don’t take the penalty if they later come within range.

Dreadnought

Size: colossal

Maneuverability: clumsy

HP: 400    DT: 15    CT: 80

Mounts: forward arc (2 capital, 2 heavy), port arc (1 capital, 3 heavy), starboard arc (1 capital, 3 heavy), turret (4 light)

Expansion Bays: 20

Minimum Crew: 125    Maximum Crew: 500

Cost: 200

Drone Meld
[Level: 8]

Drone Meld (Ex)
As a full action while in contact with your drone, you can reconfigure it into a mechanical drone suit (or a backpack-like apparatus, for the Tiny hover drone) that you can wear. While in this form, the drone can’t take any actions or use any of its abilities, but you gain either the drone’s flight system mods if you have a hover drone, reactive camouflage (and an invisibility field if your drone has it) if you have a stealth drone, or reductive plating if you have a combat drone. You can end the meld and return the drone to its normal form as a full action. Though it normally acts on your turn just after you, the drone can take no actions on that turn other than transforming back.