source: Starfinder Core Rulebook

Found 1604 matches

Duck and Weave
[Level: 9]

When you move or make a ranged attack, you can spend 1 Resolve Point to avoid provoking attacks of opportunity from that movement or ranged attack.

Duck Under
[Level: 4]

You can duck under a foe’s melee attack, causing it to overextend and move into a position more favorable to you. You must take the total defense action (see page 247) to use this ability. If, before the start of your next turn, a foe misses you with a melee attack, as a reaction you can attempt a reposition combat maneuver with a +8 bonus to your attack roll against that foe.

Dueling Sword, Buzzblade
Level: 8 Price: 9,500 Bulk: L Damage: 2d6 S Critical:

Special:

Powered (capacity 20, usage 1)

Dueling Sword, Molecular Rift
Level: 18 Price: 331,200 Bulk: L Damage: 10d6 S Critical:

Special:

Analog

Dueling Sword, Ripper
Level: 15 Price: 109,250 Bulk: L Damage: 7d6 S Critical:

Special:

Powered (capacity 20, usage 1)

Dueling Sword, Tactical
Level: 2 Price: 475 Bulk: L Damage: 1d6 S Critical:

Special:

Analog

Dueling Sword, Ultrathin
Level: 11 Price: 26,000 Bulk: L Damage: 3d6 S Critical:

Special:

Analog

Durable
[Level: 1]

The durable fusion uses magical runes and reinforcements to significantly increase a weapon’s toughness. When determining a weapon’s hardness, Hit Points, and saving throws, treat its item level as being 5 higher. For more about calculating these values, see Breaking Objects on page 409.

Eager Dabbler
[Level: 6]

In your journeys, you’ve picked up quite a few tricks about all sorts of things, even if you haven’t formally studied them, and you can often use this logic and intuition to your advantage. You gain a +2 bonus to skill checks if you don’t have any ranks in that skill. This ability does not allow you to attempt checks for trained-only skills (see page 134).

Echelon fashion, bespoke
Level: 17 Price: 285,000 EAC Bonus: +18 KAC Bonus: +19 Max Dex Bonus: +8 Armor Check Penalty: - Speed Adjustment: - Upgrade Slots: 0 Bulk: L