source: Starfinder Core Rulebook
Found 1604 matches
Duck and Weave
[Level: 9]
When you move or make a ranged attack, you can spend 1 Resolve Point to avoid provoking attacks of opportunity from that movement or ranged attack.
Duck Under
[Level: 4]
You can duck under a foe’s melee attack, causing it to overextend and move into a position more favorable to you. You must take the total defense action (see page 247) to use this ability. If, before the start of your next turn, a foe misses you with a melee attack, as a reaction you can attempt a reposition combat maneuver with a +8 bonus to your attack roll against that foe.
Dueling Sword, Buzzblade
Level: 8
Price: 9,500
Bulk: L
Damage: 2d6 S
Critical: —
Special: Powered (capacity 20, usage 1)
Dueling Sword, Ripper
Level: 15
Price: 109,250
Bulk: L
Damage: 7d6 S
Critical: —
Special: Powered (capacity 20, usage 1)
Durable
[Level: 1]
The durable fusion uses magical runes and reinforcements to significantly increase a weapon’s toughness. When determining a weapon’s hardness, Hit Points, and saving throws, treat its item level as being 5 higher. For more about calculating these values, see Breaking Objects on page 409.
Eager Dabbler
[Level: 6]
In your journeys, you’ve picked up quite a few tricks about all sorts of things, even if you haven’t formally studied them, and you can often use this logic and intuition to your advantage. You gain a +2 bonus to skill checks if you don’t have any ranks in that skill. This ability does not allow you to attempt checks for trained-only skills (see page 134).
Echelon fashion, bespoke
Level: 17
Price: 285,000
EAC Bonus: +18
KAC Bonus: +19
Max Dex Bonus: +8
Armor Check Penalty: -
Speed Adjustment: -
Upgrade Slots: 0
Bulk: L