source: Starfinder Core Rulebook

Found 1604 matches

Enshrining Refuge
Level:

Mystic 6

School: abjuration Casting Time: 1 standard action Range: close (25 ft. + 5 ft./2 levels) Area: all creatures in 40-ft. radius burst Duration: 1 round/level (D) Saving Throw: Will negates, see text Spell Resistance: no
Entangling
[Level: 2]

A weapon with the entangling fusion gains the entangle weapon special property (see page 181). Only a single attack each day may benefit from this property, and you must announce before making an attack that it is an entangle attack. Regardless of how many targets you can hit with a single attack from your weapon, only a single target of your choice is affected by the entangle condition. The entangle effect ends after 1d4 rounds if the target has not already escaped it. Only weapons that do bludgeoning, piercing, slashing, or cold damage can benefit from this fusion.

Entropic Grasp
Level:

Technomancer 3

School: transmutation Casting Time: 1 standard action Range: touch Duration: see text Saving Throw: Fortitude negates (object) Spell Resistance: no
Envoy Improvisation
[Level: 1]

As you gain experience, you learn envoy improvisations—little tricks that bolster allies, confound enemies, or change the ebb and flow of battle using guile, inspiration, or luck. You learn your first envoy improvisation at 1st level, and you learn an additional improvisation at 2nd level and every 2 levels thereafter.

If an improvisation allows you to grant an effect to an ally, you cannot grant yourself that effect unless the improvisation states otherwise. If an envoy improvisation allows a saving throw to resist its effects or requires an enemy to attempt a skill check, the DC is equal to 10 + half your envoy level + your Charisma modifier.

Some envoy improvisations are language-dependent, mind-affecting, sense-dependent, or some combination of any or all of these.

Erase
Level:

Technomancer 1

School: transmutation Casting Time: 1 standard action Range: close (25 ft. + 5 ft./2 levels) Duration: instantaneous Saving Throw: none Spell Resistance: no