source: Starfinder Core Rulebook
Found 1604 matches
Flamethrower, Phoenix-Class
Level: 18
Price: 367,500
Bulk: 2
Damage: 9d6 F
Critical: Burn
9d6
Range: 30 ft.
Capacity: 40 petrol
Usage: 10
Special: Analog, Blast, Unwieldy
Flamethrower, Salamander-Class
Level: 8
Price: 8,600
Bulk: 2
Damage: 2d6 F
Critical: Burn
2d6
Range: 30 ft.
Capacity: 20 petrol
Usage: 5
Special: Analog, Blast, Unwieldy
Flaming
[Level: 5]
The flaming fusion imbues a weapon with the fiery power of a star. Half the weapon’s damage type is replaced with fire damage. You can activate or deactivate the flaming fusion as a swift action. If the weapon already deals two types of damage, replace one of them with fire (you decide which damage type to replace each time you activate the flaming fusion). You can add this fusion only to a weapon that does not already deal fire damage. This fusion never causes a weapon that normally targets KAC to target EAC.
Flare
Level: 1
Price: 5
Bulk: —
Damage: — None
Critical: —
Special: —
Flare
[Level: 2]
As a move action, you can shed light in a 30-foot radius for 1 minute. You choose dim, normal, or bright light each time you activate this revelation. As a standard action, you can create a flash of brilliant light, forcing one creature within 30 feet to succeed at a Reflex save or be blinded for 1 round. Once you’ve targeted a creature with flare, you can’t target it with this revelation again for 10 minutes. Blind or sightless creatures are not affected by this use of this revelation.
When you create a flash of light as a standard action and you are attuned or fully attuned, you can instead choose to make all enemies within range dazzled for 1 round (no save).
Flare Gun, Survival
Level: 1
Price: 90
Bulk: L
Damage: 1d3 F
Critical: Burn
1d6
Range: 30 ft.
Capacity: 1 flare
Usage: 1
Special: Analog, Bright
Flash Freeze
[Level: 7]
When you hit a creature with a weapon in the cryo category, that creature’s speeds are reduced by 10 feet for 1 round, to a minimum of 10 feet.
Flash Grenade, Mk 1
Level: 2
Price: 275
Bulk: L
Damage: —
Critical: —
Range: 20 ft.
Capacity: Drawn
Usage: None
Special: Explode (blinded 1d4 rounds, 5 ft.)
Flash Grenade, Mk 2
Level: 6
Price: 1,350
Bulk: L
Damage: —
Critical: —
Range: 20 ft.
Capacity: Drawn
Usage: None
Special: Explode (blinded 1d4 rounds, 10 ft.)
Flash Grenade, Mk 3
Level: 12
Price: 10,400
Bulk: L
Damage: —
Critical: —
Range: 20 ft.
Capacity: Drawn
Usage: None
Special: Explode (blinded 1d6 rounds, 15 ft.)