source: Starfinder Core Rulebook

Found 1604 matches

Incendiary Grenade, Mk 3
Level: 8 Price: 2,800 Bulk: L Damage: 3d6 F Critical:

Range: 20 ft. Capacity: Drawn Usage: None Special:

Explode (3d6 F, 1d6 burn, 10 ft.)

Incendiary Grenade, Mk 4
Level: 12 Price: 9,380 Bulk: L Damage: 5d6 F Critical:

Range: 20 ft. Capacity: Drawn Usage: None Special:

Explode (5d6 F, 3d6 burn, 15 ft.)

Incendiary Grenade, Mk 5
Level: 16 Price: 44,000 Bulk: L Damage: 10d6 F Critical:

Range: 20 ft. Capacity: Drawn Usage: None Special:

Explode (10d6 F, 5d6 burn, 15 ft.)

Incendiary Grenade, Mk 6
Level: 18 Price: 108,800 Bulk: L Damage: 12d6 F Critical:

Range: 20 ft. Capacity: Drawn Usage: None Special:

Explode (12d6 F, 6d6 burn, 15 ft.)

Inexplicable Commands
[Level: 1]

When one of your mind-affecting charm or compulsion spells or spell-like abilities ends, the target loses all memory that it was magically controlled or influenced. That creature still remembers the actions it took, but may be confused by them.

Inflict Pain
Level:

Mystic 2

School: enchantment Casting Time: 1 standard action Range: close (25 ft. + 5 ft./2 levels) Duration: 1 round/level Saving Throw: Will partial, see text Spell Resistance: yes
Inflict Pain, Mass
Level:

Mystic 6

School: enchantment Casting Time: 1 standard action Range: close (25 ft. + 5 ft./2 levels) Duration: 1 round/level Saving Throw: Will partial, see text Spell Resistance: yes
Inject Nanobots
Level:

Technomancer 2

School: necromancy Casting Time: 1 standard action Range: touch Duration: instantaneous and 1 round/level; see text Saving Throw: Fortitude partial and Will partial, see text Spell Resistance: yes
Injection Glove
Level: 2 Price: 490 Bulk: L Damage: 1d4 P Critical:

Injection

DC +2 Special:

Analog, Injection