source: Starfinder Core Rulebook
Found 1604 matches
Incendiary Grenade, Mk 3
Level: 8
Price: 2,800
Bulk: L
Damage: 3d6 F
Critical: —
Range: 20 ft.
Capacity: Drawn
Usage: None
Special: Explode (3d6 F, 1d6 burn, 10 ft.)
Incendiary Grenade, Mk 4
Level: 12
Price: 9,380
Bulk: L
Damage: 5d6 F
Critical: —
Range: 20 ft.
Capacity: Drawn
Usage: None
Special: Explode (5d6 F, 3d6 burn, 15 ft.)
Incendiary Grenade, Mk 5
Level: 16
Price: 44,000
Bulk: L
Damage: 10d6 F
Critical: —
Range: 20 ft.
Capacity: Drawn
Usage: None
Special: Explode (10d6 F, 5d6 burn, 15 ft.)
Incendiary Grenade, Mk 6
Level: 18
Price: 108,800
Bulk: L
Damage: 12d6 F
Critical: —
Range: 20 ft.
Capacity: Drawn
Usage: None
Special: Explode (12d6 F, 6d6 burn, 15 ft.)
Inexplicable Commands
[Level: 1]
When one of your mind-affecting charm or compulsion spells or spell-like abilities ends, the target loses all memory that it was magically controlled or influenced. That creature still remembers the actions it took, but may be confused by them.
Inflict Pain
Level:
Mystic 2
School: enchantment
Casting Time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Duration: 1 round/level
Saving Throw: Will partial, see text
Spell Resistance: yes
Inflict Pain, Mass
Level:
Mystic 6
School: enchantment
Casting Time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Duration: 1 round/level
Saving Throw: Will partial, see text
Spell Resistance: yes
Inject Nanobots
Level:
Technomancer 2
School: necromancy
Casting Time: 1 standard action
Range: touch
Duration: instantaneous and 1 round/level; see text
Saving Throw: Fortitude partial and Will partial, see text
Spell Resistance: yes
Injection Glove
Level: 2
Price: 490
Bulk: L
Damage: 1d4 P
Critical: Injection
DC +2
Special: Analog, Injection