source: Starfinder Core Rulebook

Found 1604 matches

Iridishell, advanced
Level: 9 Price: 13,100 EAC Bonus: +13 KAC Bonus: +15 Max Dex Bonus: +3 Armor Check Penalty: - Speed Adjustment: - Upgrade Slots: 3 Bulk: 2
Iridishell, basic
Level: 2 Price: 755 EAC Bonus: +3 KAC Bonus: +6 Max Dex Bonus: +2 Armor Check Penalty: -2 Speed Adjustment: -5 ft. Upgrade Slots: 0 Bulk: 2
Iridishell, superior
Level: 12 Price: 42,250 EAC Bonus: +17 KAC Bonus: +18 Max Dex Bonus: +4 Armor Check Penalty: - Speed Adjustment: - Upgrade Slots: 4 Bulk: 2
Iron Will

You are more resistant to mental effects.

Irradiate
Level:

Technomancer 3

,

Mystic 3

School: conjuration Casting Time: 1 standard action Range: medium (100 ft. + 10 ft./level) Area: 10-ft.-radius spread; see text Duration: instantaneous Saving Throw: Fortitude partial, see text; Spell Resistance: no
Jack of all Trades
[Level: 12]

You can do just about anything if you put your mind to it, and you never let lack of formal instruction stand between you and a task that needs handling. You can use all skills untrained, even if you could not normally do so, and when you roll a natural 20 while attempting a skill check for a skill in which you don’t have ranks, your bonus from eager dabbler increases to +4.

Jack of All Trades
[Level: 2]

You’ve learned how to handle any situation. You can use all skills untrained, and you double your operative’s edge bonus when using a skill in which you have no ranks.

Jealous Overlord
[Level: 12]

When an ally linked by your telepathic bond class feature is subject to mind-affecting effect that issues commands, as a reaction you can issue a countermand allowing the linked ally to act normally. When you do, attempt an opposed Charisma check against the originator of the mind-affecting effect; if you succeed, your ally can act normally.

Jet Dash

You are swift of foot and can make enormous leaps.

Jolting Console Trap

CR: 3

XP: 800

Trap Type: technological

Perception DC: 24

Creature Type:

Disable: Engineering DC 19 (disable shock plates)

Trigger: touch

Init: None

Duration: None

Reset: immediate

Bypass: wireless key card reader (Computers DC 19 to hack)

Effect: arc of electricity (6d6 E); Reflex DC 14 half

Description

When an unsuspecting creature touches the trapped console, the console sparks with electricity, shocking the triggering creature.