source: Starfinder Core Rulebook
Found 1604 matches
Jolting Surge
Level:
Technomancer 1
School: evocation
Casting Time: 1 standard action
Range: touch
Duration: instantaneous
Saving Throw: none
Spell Resistance: yes
Jump Jets
[Level: 1]
Your drone is equipped with powerful miniature jets. It can use these jets to jump up to 30 feet as a move action (either vertically, horizontally, or in any combination that does not exceed 30 feet). If applied to a hover drone, these jets instead allow your drone to increase its fly speed by 30 feet for 1 round. Once used, these jets must cool down for 1 minute before they can be used again.
Kasatha microcord I
Level: 2
Price: 460
EAC Bonus: +1
KAC Bonus: +3
Max Dex Bonus: +3
Armor Check Penalty: -1
Speed Adjustment: -
Upgrade Slots: 0
Bulk: 1
Kasatha microcord II
Level: 6
Price: 3,670
EAC Bonus: +6
KAC Bonus: +8
Max Dex Bonus: +4
Armor Check Penalty: -1
Speed Adjustment: -
Upgrade Slots: 1
Bulk: 1
Kasatha microcord III
Level: 8
Price: 9,000
EAC Bonus: +9
KAC Bonus: +11
Max Dex Bonus: +5
Armor Check Penalty: -1
Speed Adjustment: -
Upgrade Slots: 2
Bulk: 1
Kasatha microcord IV
Level: 11
Price: 23,800
EAC Bonus: +13
KAC Bonus: +15
Max Dex Bonus: +5
Armor Check Penalty: -1
Speed Adjustment: -
Upgrade Slots: 3
Bulk: 1
Keen Observer
Prerequisites: Sense Motive
Whenever you interact with a creature under a mental effect for at least 1 minute, the GM attempts an automatic secret Sense Motive check for you without your expertise die. On a success, you learn about the mental effect. If you specifically request a Sense Motive check to sense mental effects, you can attempt a Sense Motive check as normal, including your expertise die, in addition to this automatic check.
Keen Senses
Level:
Technomancer 1
School: transmutation
Casting Time: 1 standard action
Range: touch
Duration: 1 minute/level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: yes (harmless)
Keep Fighting
[Level: 9]
As a move action, you can spend 1 Resolve Point to regain Stamina Points equal to 2d6 + your soldier level. You can’t use this ability again until after you regain Stamina Points from a 10-minute rest. The number of Stamina Points you regain increases by 1d6 at 10th level, 15th level, and 20th level.