source: Starfinder Core Rulebook

Found 1604 matches

Magic Missile
Level:

Technomancer 1

School: evocation Casting Time: 1 standard action; see text Range: medium (100 ft. + 10 ft./level) Duration: instantaneous Saving Throw: none Spell Resistance: yes
Magic Negation
[Level: 5]

As a standard action, you can spend 1 RP to temporarily suppress magic, as if using dispel magic. Choose either an ongoing spell or a magic item within 30 feet of you. The magical effects of the spell or magic item are suppressed for 1d4 rounds, and then they return. If the spell’s level is higher than you can cast or the item’s caster level is greater than yours, you can’t suppress it. If you target a spell affecting a creature, the creature can attempt a Will save to stop you from suppressing the spell.

Magnetar Rifle, Advanced
Level: 13 Price: 53,700 Bulk: 2 Damage: 4d8 P Critical:

Range: 60 ft. Capacity: 24 rounds Usage: 1 Special:

Analog, Automatic

Magnetar Rifle, Elite
Level: 16 Price: 185,100 Bulk: 2 Damage: 6d8 P Critical:

Range: 120 ft. Capacity: 36 rounds Usage: 1 Special:

Analog, Automatic

Magnetar Rifle, Paragon
Level: 19 Price: 612,600 Bulk: 2 Damage: 8d8 P Critical:

Range: 120 ft. Capacity: 48 rounds Usage: 1 Special:

Analog, Automatic

Magnetar Rifle, Tactical
Level: 9 Price: 11,800 Bulk: 2 Damage: 2d8 P Critical:

Range: 60 ft. Capacity: 18 rounds Usage: 1 Special:

Analog, Automatic

Major Psychic Power
Prerequisites: Cha 15, Minor Psychic Power, Psychic Power, character level 7th.

You have a significant natural psychic ability.

Make Whole
Level:

Technomancer 2

School: transmutation Casting Time: 10 minutes Range: close (25 ft. + 5 ft./2 levels) Duration: instantaneous Saving Throw: Will negates (harmless, object) Spell Resistance: yes (harmless, object)